$39.99Days Gone Outrun the horde
Keep your bike running and your nerve steady while the forests of Oregon fill with the infected.
Is Days Gone worth it?
Days Gone is worth it if…
- you like slow open-world survival with lots of riding, looting, and camp jobs
- you want tense zombie action built around planning horde fights with traps
- you like long, dark stories about loyalty, loss, and rebuilding after collapse
- you enjoy looking after a vehicle, managing fuel and upgrades between missions
Screenshots
Hordes that hunt like weather
Freakers gather by the hundred and move across the map, stronger at night and in bad weather. You spot one pouring down a hillside, lay traps near explosive barrels, thin the edges with your rifle, then run the rest through a narrow gap.
Fights ask for preparation more than reflexes. You learn the ground, save ammo, use customizable traps and upgraded skills, and sometimes the right call is to stay on the bike and leave. Clearing one after long kiting and planning feels earned because the game makes you work for every kill.
A bike that decides how far you go
The Drifter bike is transport, storage, and lifeline. You watch the fuel gauge, fill up at stations and camps, patch damage with scrap, and upgrade the engine, tires, and storage until forest tracks and snowy climbs feel manageable.
Oregon is large, from meadows and forests to caves, mines, small towns, and old lava-scarred ground. Weather shifts and the day and night cycle change what you meet on the road, so a short run for supplies can turn into a cold detour around a gang camp or a Freaker nest.
Scavenging, crafting, and hard bargains
Two years after the pandemic, settlements are picked clean and dangerous. You search abandoned houses and camps for scrap, plants, and parts, then craft medkits, traps, and weapons that keep you alive when bullets run short.
Other survivors trade fairly or take what they want by force. You choose whether to deal, sneak, or shoot, and vicious gangs punish careless noise. It is a slow survival loop: gather a little, craft what matters, spend it wisely, then go back out.
A biker searching for a reason to stay
Deacon St. John is a former outlaw biker working as a bounty hunter, traveling with his close friend Boozer and looking for his wife Sarah after their separation during the outbreak. The story follows that search through desperation, betrayal, and regret, with camps, jobs, and old NERO sites filling in what happened.
It is long and starts slowly, built around rides to distant errands, escorts, and camp politics. Stick with the early hours and the characters grow on you, with staged cutscenes and a final stretch that lands for people who like character-driven post-apocalyptic stories.
Good to know before you ride out?
How do the hordes work?
Hordes are huge groups of Freakers that roam Oregon and react to weather, darkness, and their surroundings. You rarely kill one head-on at first. You scout, place traps, use choke points and explosives, upgrade weapons and skills, and return stronger. Some players clear them late for the challenge, others ride around them and finish the story first.
What does the bike need from me?
Fuel and care. The bike burns through gas on long rides, takes damage off-road and in fights, and needs scrap for repairs. Camps sell fuel, parts, and upgrades that improve speed, durability, and storage. Keeping it healthy matters because fast travel is limited and walking through Freaker country is a bad plan.
How long and slow is it really?
Long. The campaign runs dozens of hours, with camp jobs, nest burning, gang camps, and collectibles between story beats. The opening is deliberately slow while Deacon and Boozer get established. If you like settling into a routine of ride, scavenge, upgrade, and story, that length is the appeal. New Game Plus, Survival Mode, and Challenge Mode add replay once the story is done.
Is it scary or just violent?
Both, but tension matters more than jump scares. Days are about survival work and rival survivors. Nights, storms, and caves bring aggressive Freakers, gore, and brutal close fights where traps and melee save ammunition. The Pacific Northwest looks beautiful, with forests, meadows, snow, and lava fields, and that calm makes the sudden horde noise hit harder.




















