$19.99Cloudpunk Deliveries above the neon rain
Your first night as a driver for Cloudpunk, a semi-legal delivery service in the rain-soaked city of Nivalis. Fly a hover car from the flooded lower levels to the spires above the clouds, deliver packages you should not ask about, and meet androids, AIs and people whose lives your choices quietly change. A neon-noir story that moves at walking pace, in the best way.
Is Cloudpunk worth it?
Cloudpunk is worth it if…
- you want a story-first game where driving exists to get you to the next conversation
- you like neon-noir cities and would happily park somewhere just to look at the rain
- you prefer calm, low-pressure nights over combat, timers and fail states
- you enjoy games where a delivery run turns into a question about what makes someone human
Screenshots
One night, one city, one job with two rules
Rania is new in town and new on the job. The rules are simple: don't miss a delivery, don't ask what's in the package. Over a single night you fly your hover car, the HOVA, through Nivalis, a vertical city that runs from the Marrow at the bottom to spires that scrape the edge of the troposphere. Your only company in the car is Camus, an AI with a dog's personality who rides along in the dashboard and keeps the conversation going between stops.
The city talks back
Every delivery introduces someone: androids, hackers, rogue AIs, corrupt cops, people at every level of a stratified city. The story threads these encounters together, and characters from earlier jobs can reappear later as the night's bigger mystery, involving corporate conspiracy and artificial minds, comes into focus. Your decisions have a lasting impact on Nivalis and its inhabitants, and the game is happy to sit with a heavy one. There are also hidden places and items that unlock extra stories, and the soundtrack and constant rain do a lot of the emotional work. It is a slow, talkative game: some players find the pace meditative, others find it repetitive, and both are right.
Can you play it solo?
Can you play it solo?
Yes, it is a singleplayer game from start to finish. You play Rania alone on her shift, with the AI Camus as your in-car companion, and the whole thing is built around one person's night in Nivalis rather than any multiplayer modes.
Is there combat or fail states?
No combat, and very little you can fail at. The tension comes from the story and the city, not from danger. You can botch a job, but mostly on purpose, and the game is more interested in what you decide than in how fast you drive. If you want a game to unwind with rather than beat, that is the point.
How long is the game?
The main story runs roughly ten hours, depending on how much you explore and how many side stories you chase. Hidden places and items unlock additional stories beyond the main plot, so a curious driver spends longer in Nivalis than a direct one.
Do choices really matter?
The game says your decisions have a lasting impact on the inhabitants of Nivalis, and the story treats them as weighty moral moments. Some players wish the consequences reached further than they do, so expect choices that feel meaningful in the moment more than a branching epic.



















