$24.99Chivalry: Medieval Warfare Skill-based medieval melee carnage
Swing swords, loose arrows and storm castles in fast first-person battles where your timing decides who walks away.
Is Chivalry: Medieval Warfare worth it?
Chivalry: Medieval Warfare is worth it if…
- you want skill-based melee combat where mouse control and timing decide duels
- you enjoy team battles with objectives, siege weapons and plenty of friendly fire mishaps
- you have friends to fill a private server with, or you are happy fighting AI offline
- you like a gritty medieval battlefield with gore, shouting and dark humour
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Melee combat that rewards practice
This is a sword game that controls like a shooter: the mouse steers your swings and blocks in real time, and the difference between a clean kill and a quick death is timing. You choose between different attack directions, feint a swing to bait a block, or kick someone off balance. The arsenal runs to 60 weapons, from broad swords and battle axes to maces, javelins and longbows, and each one asks for its own rhythm. It takes a while to learn, and veterans will punish sloppy play, but landing a parry and answering it with a strike of your own is the kind of moment that keeps people playing for hundreds of hours.
Objectives, sieges and glorious chaos
Battles are not just two lines of men swinging at each other. A dynamic objective system gives each map a goal: batter down a castle gate, push a siege forward, raid a village, or sneak in and assassinate the enemy royalty. Up to 32 players fight over these tasks, and the tools of war go beyond handheld steel. Catapults, ballista, boiling oil and battering rams all have their place in an assault. Friendly fire is on, so a wild swing can just as easily take out the teammate next to you, which turns every crowded melee into a mess of shouting, gore and improvised plans falling apart in the best way.
Can you still play it online?
Can you still play it online?
Not on official servers: those were shut down in April 2024. Community members can run unofficial and private servers, and some of those are open to the public, so online play is possible if you find an active one. The game also works fully offline against AI, including basic modes and a horde mode, which is a decent way to learn the controls before facing humans.
Is it good for beginners?
The combat is genuinely skill-based and takes time to click, and in its heyday experienced players were hard on newcomers. The upside is that offline play with bots lets you get familiar with the swings, blocks and objectives at your own pace, with nobody around to punish your early attempts.
What makes it different from other medieval slashers?
The melee is mouse-driven in a way that gives you direct, precise control over every swing and block, and it has a higher skill ceiling than its more arcadey sequel. Add the objective modes, the siege weapons, the gore, and voice commands that lean into the absurdity of a battlefield, and it plays like a swordfighting movie where half the cast is having far too much fun.



















