$19.99Mount & Blade: Warband From sellsword to king of Calradia
Lead mounted charges, besiege castles and play the politics of a medieval land that never waits for you.
Is Mount & Blade: Warband worth it?
Mount & Blade: Warband is worth it if…
- you like sandbox campaigns where you rise from nobody to lord or king
- you want first- or third-person medieval battles with horses, bows and sieges
- you like recruiting troops, managing morale and keeping an army paid
- you want large multiplayer battles with clear objectives and earned gear
Screenshots
From hired sword to ruler of Calradia
You start with little more than a horse and a sharp object, taking work where you find it and pulling a small band together. Lords notice you, towns need you, and castles that once looked far too tall start to look like future property.
The campaign lets you swear service, earn fiefs, talk lords into following you, and finally claim a crown of your own. Companions can be raised to vassals with lands of their own, and marriage can be romance, politics, or a useful mix of both. You win a lady's favor with poetry or bravery, which tells you most of what you need to know about Calradia.
Fighting in the saddle and on foot
Battles put you in the ranks, not above them. You swing, block, aim and ride alongside the soldiers you recruited and paid for, and their morale decides whether they hold or break and run. Shields still catch arrows even when you are not hiding behind them, and anything stuck in the ground is fair game: pick up a projectile and throw it back.
The fighting rewards plain habits. Keep formation, mind your horse, and remember that a javelin makes a decent short spear when the enemy gets close. Motion-captured animation keeps the swings and blocks readable, so losses feel like your fault and wins feel earned.
Multiplayer battles up to 64 players
Multiplayer supports up to 64 fighters across Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege, on both hand-built maps and random ones. You earn money by fighting opponents and completing goals, then spend it on stronger equipment.
The system is built to keep matches close, so better gear helps without handing the leading team the whole battle. Siege nights with full servers stay the reason many people keep the game installed: one team holds the walls, the other brings ladders, and everyone has a job.
A sandbox that lets you choose your trade
Calradia runs without waiting for you, which is the point. You can chase tournaments, clear out bandits, trade goods between towns, serve a king as a marshal, or break away and found your own faction. Land, titles, troops and grudges accumulate around whatever life you pick.
It is a replayable setup. A foot soldier's campaign plays nothing like a horse archer's, and a political marriage plays nothing like a rebellion over a castle the king refused to grant you. Start again with a different weapon, a different master, or no master at all.
What else should you know?
How do I go from mercenary to king?
Build a force, take service with a faction, win battles and sieges, and collect land and renown. As your standing grows you can hold fiefs, persuade lords to follow you, raise companions to vassals by granting them land, and finally split off to found your own realm and fight for the throne of Calradia.
What actually happens in battle?
You fight in person with melee weapons, shields, bows, crossbows and throwing arms, mounted or on foot. You give orders, your troops react, and low morale sends them running. Picking arrows and javelins off the field for reuse, blocking with a shield, and switching a throwing spear to close combat are all part of staying alive.
What are the multiplayer modes like?
Up to 64 players meet in Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege. Kills and objectives earn money for better equipment during the match, with balancing meant to keep late-match gear useful but not decisive. Random maps sit alongside designed ones, so you cannot memorize every corner.
Can I marry and play politics?
Yes. Court a lady of the realm through poetry or deeds of bravery, and marriage can bring love, status, or cold political gain. As ruler you manage vassals and fiefs, which means the war for Calradia is fought in feasts and letters as well as on castle walls.

















