$39.99Chivalry 2 64-player medieval mayhem
Grab a sword, pick a side and throw yourself into huge, loud and often hilarious battlefield brawls.
Is Chivalry 2 worth it?
Chivalry 2 is worth it if…
- you want huge medieval battles with swords, sieges, catapults and horses
- you like fast, skill-based melee where timing beats gear
- you enjoy loud team chaos with friends and a dark sense of humour
Screenshots
64-player castle sieges
This is the full medieval battle fantasy. You spawn into Team Objective maps where one side pushes forward and the other holds castles, villages and gates. Catapults tear up the ground, arrows fall in sheets, and objectives keep the whole crowd moving from one fight to the next.
With 64 players swinging at once, plans fall apart fast, which is half the charm.
Swordplay with room to show off
Melee is simple to start and tricky to master. Four base classes expand into more than 10 subclasses, with over 30 weapons in different visual looks.
Horses, lances and bad decisions
Mounted combat turns you into a thousand-pound problem. You gallop through infantry, trample foes underfoot, land front or rear horse kicks, and try to unhorse rival riders with a lance before they do the same to you.
Fighting works both mounted and on foot, so a lost horse does not end your day. You drop oil pots, raise barricades, set archer stakes and grab supplies to shape the ground fight. The sensible move is to stay with friends and charge together.
Loud, gory and deliberately silly
For all the blood and severed limbs, Chivalry 2 has a strong sense of comedy. Battlecries and voice lines are goofy, deaths are theatrical, and the chaos of first- and third-person melee keeps producing stories you will retell later.
Crossplay lets you bring friends into the same scrap across platforms. Expect fast rounds, brutal trades, and moments where you laugh, respawn, and run straight back into the same doorway.
Good to know before you charge in?
What do you actually do in a match?
You join Agatha or Mason in objective-driven battles. Attackers push through staged goals like breaching gates, burning villages and killing peasants, while defenders try to stop them. Between objectives there is plenty of open melee, archery, siege weapons and mounted charges.
How does the class system work?
Four base classes branch into more than 10 subclasses, covering infantry, archers, cavalry-minded fighters and support options. There are over 30 weapons with visual variants, plus support items like oil pots, barricades, supply crates and archer stakes for tactical play.
Is it more serious or silly?
Both. The fighting is brutal and competitive, with gore, dismemberment and fast trades, but the tone is often comic. Expect shouted war cries, absurd kills, thrown chickens in spirit if not in patch notes, and defeats that are funny enough to queue again.



















