$4.99Caliper Ice melts, fire burns, puzzles solve
Push, kick and nudge blocks through 30 hand-built 3D puzzles, using how things melt, burn, float and sink to reach each portal.
Is Caliper worth it?
Caliper is worth it if…
- you like Sokoban-style pushing puzzles but want them in 3D, with climbing and a few new tricks
- you enjoy working out a game's rules by experimenting instead of reading tutorials
- you want something calm and low-pressure to think about at your own pace
- you prefer clean, colorful, minimalist worlds over busy graphics
Screenshots
Push, kick and think in three dimensions
Each puzzle is a small arena with one goal: get the star, then push a block onto the red button so the portal opens and you can leave. The catch is how you move things. A block at foot level gets pushed with your foot, a stacked one gets a shove from your hand, and everything only moves away from you, so where you stand matters as much as where the block goes. Your little character can climb and hop too, which turns a flat Sokoban idea into something with a bit more wiggle room. The puzzles start gentle and get properly tricky by the later zones.
A world that runs on its own strict rules
Everything in Caliper obeys the same short list of laws: things freeze and melt, brake and slip, glow and fade. Stone is just stone, but snow, fire and ice each behave in their own way, and the interactions are consistent. Melted ice will not freeze again or float. Ice bridges are no place for burning coals. Half the fun is poking at a new material to find out what it does, then using that against the level. Nothing is spelled out for you, so a solved puzzle feels like something you worked out rather than something you were shown.
What should you know before playing?
Can you undo a move if you push the wrong block?
No, there is no undo. One wrong push, or kicking when you meant to push, means restarting the puzzle from the beginning. The levels are short, so a restart costs you a minute rather than an evening, but it is worth planning a move before making it.
How long is the game and how is it structured?
There are 30 puzzles, grouped into zones. You pick a glowing marker on the zone map, teleport to that level, and clearing it unlocks the way onward. Difficulty climbs steadily across the zones, from quick warm-ups to genuine head-scratchers.





















