$13.99 (−30%)Cabernet A Vampire's Humanity on the Line
Play Liza, a new vampire in a 19th century town, and let every choice decide whether she keeps her humanity or loses it for good.
Is Cabernet worth it?
Cabernet is worth it if…
- you want a story-first RPG where conversations and choices carry the weight
- you like vampire fiction that is about morality and class as much as fangs
- you enjoy hand-drawn art and a gloomy, atmospheric 19th century town
- you want romance options and characters whose fates depend on what you do
- you like games with multiple endings that reward a second playthrough
Screenshots
A vampire with a conscience, or without one
Conversations and decisions feed two tracks, Humanity and Nihilism, and you can raise both in a single playthrough. That matters, because the choices they unlock shape how you treat the people around you and which ending you reach. The game lets you be kind, calculating, or genuinely monstrous, and it does not pretend those are the same thing.
Dinner is a con job
Feeding is not a matter of ambushing strangers. To lure your next meal somewhere safe and secluded, you first have to understand who they are and what they desire. A kind-hearted, alcoholic coachman. A fraying newlywed couple. A greedy, charming charlatan. Their lives are yours to aid or unravel, and the same knowledge that gets someone into a dark room can also pull them back from the edge. Along the way you mingle with vampiric society and the humans who feed it, a hidden world of political intrigue, class conflict and decadent corruption, and you decide who is worth helping and whose only purpose is to be drained.
Read books, win arguments
Reading a book unlocks dialogue options a clever tongue alone cannot reach, and the RPG side stays light and intuitive rather than number-heavy. It is a slow, careful kind of power, and it suits the game.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game from start to finish. Everything, the story, the romances, the endings, is built around one player guiding Liza through her nights.
How long is it, and is it worth replaying?
A first run takes roughly twenty to thirty hours. There are multiple endings, and choices change the fates of individual characters and the epilogue you see, so a second playthrough with a different moral compass plays out noticeably differently.
How scary is it?
It leans psychological rather than jump-scare horror. The dread comes from what Liza is becoming and what the powerful in this town do to the vulnerable, and the game is happy to let you be the monster of the night. It can get genuinely unsettling, but it is not a game built on hiding and running.
Does it have any rough edges?
Honestly, yes. Bugs that freeze events or force a reload come up often enough that saving often, in a fresh slot each night, is good advice. It is worth tolerating for the writing, voice acting and music, but go in knowing it can be a bit wobbly.
Are there romance options?
Yes. Romance is one of the game's threads, with characters you can grow close to across the story, including same-sex options. The relationships Liza forms are a real part of what her unlife becomes, and they can end in very different places depending on how you treat people.


























