$17.99 (−10%)BOOST VECTOR EX Parkour racing at full sprint
Race rivals on foot through handcrafted tracks, chaining slides, wall-rides and charge jumps to shave seconds off your record.
Is BOOST VECTOR EX worth it?
BOOST VECTOR EX is worth it if…
- you want a racing game where the skill is in your movement, not your car setup
- you like fast, arcadey sessions where every run plays out a little differently
- you enjoy learning deep movement tech and chasing leaderboard times
- you want something to jump into with friends, cooperatively or head to head
Screenshots
Momentum is the whole game
You are racing on foot, and the controls are built to keep you moving. Slide into a charge jump, strafe mid-air, land on a wall and ride it, throw in a couple of tricks, then burn your boost to carry it all forward. Gems on the track fill your boost gauge, but once collected they stay gone, so a second lap means a different route. That one rule turns every track into a puzzle of lines: find the path that keeps your speed alive. When a run clicks, holding top speed through corners and wall-runs feels great, and the sense of speed is intense enough that the settings menu lets you tone it down if it gets overwhelming.
Five racers, five ways to move
The Vector Masters are not palette swaps. Each one has their own boost type and style that changes how they move across every track. One wants you to follow crystal paths and chain combos for top speed, another trades raw pace for the best cornering in the game, a third plays the resource game and can skip entire chunks of a track. Alternate bands push each character further in new directions. Fair warning, the tutorial explains less than it could, so some of the movement tech hides behind digging and trial and error.
Lobbies, rivals and dastardly shortcuts
This is a racing game built to be played against people. Join a lobby with friends or strangers and race on foot through tracks where the best racers will attempt shortcuts nobody dares try otherwise. With mods in the mix, lobbies can turn into pure chaos in the best way, and it is a highlight for many who play. There are global leaderboards and records to chase if you want the rivalry to be with yourself, and unlocking characters with a friend by simply racing each other works just as well as grinding solo. Short sessions, one more run, next lobby: it is built for that loop.
What about the story?
Is there a story mode, and how long is it?
There is a full narrative campaign set in the distant land of Walls, where Vector Racing debuts as a sport. You talk with the Masters, grow bonds with them, and meet everyone from legendary tuners to street-racing legends. It is an enjoyable read with likable characters, though it is short and ends sooner than many would like. It is also entirely optional: you can skip it and race, which is a legitimate way to play.
Can you play it solo?
Yes. The story mode, leaderboards and record chasing all work alone, and optimizing a run solo is a deep hobby in itself: route planning around gems, boost timing, drift style and character tech all factor in. Multiplayer is there when you want it, not a requirement.
Do the characters actually play differently?
Genuinely, yes. Each Vector Master's boost and style changes their movement in all aspects, so a track that suits one racer can be a struggle for another. Between boost types and alternate bands there is a playstyle in the game for most people, and finding yours is half the fun.
























