$4.99Blitzkrieg 2 Anthology Tanks, Fronts and Hard Choices
Command authentic WWII forces in real-time battles, then pick which fronts are worth your blood on the strategy map.
Is Blitzkrieg 2 Anthology worth it?
Blitzkrieg 2 Anthology is worth it if…
- you like old-school RTS where planning beats rushing and there is no base to build
- you want to command authentic WWII units on every major front of the war
- you enjoy calling in reinforcements, capturing airfields and promoting your own commanders
- you are patient with an older game and willing to save often and micro-manage your tanks
- you want a difficult, demanding strategy game that rewards reading the terrain
Screenshots
Three campaigns, every major front
You pick a side: Soviet Armed Forces, US Army or German Wehrmacht, and fight 68 missions across three campaigns that span the globe. Tobruk, Moscow, Stalingrad, Iwo Jima, the Ardennes: desert, snow, jungle isles and the hedgerows of Europe. Missions range from counter attacks and air warfare to covert operations and seashore landings. The final missions of each campaign are a highlight.
Plan the war, not just the battle
There is no base to build. Instead you decide which missions to fight, and each victory feeds the war effort. Capture a train station and reinforcements roll in by rail; take an airfield and you hold air supremacy for the whole operation. You accumulate and call in whatever troops you need, then promote and assign commanders to your units, each with their own skills that unlock as they rise in rank: entrenching a tank, firing on the move, and over 50 abilities in total. Units grow in experience too, so the crew that survives Stalingrad fights better than the fresh replacements.
Tanks, terrain and things that burn
Over 250 authentic WWII units and 60 infantry types, from the "Satan" flame tank and Tiger II to V-2 missiles, 305-mm railroad guns, sappers, assault engineers and guard dogs. The Enigma Engine tracks true line of sight and line of fire, so a hull-down anti-tank gun behind a wall is worth more than three tanks in the open. Nearly everything can be shot to pieces: an airstrike on a building full of machine gunners leaves ruins. Fight day and night, in snow, sand and rain, on the ground, at sea and in the air. The orchestral soundtrack and period voice acting, German spoken by Germans, Russian by Russians, carry the atmosphere.
Questions you might have?
Can you play it solo?
Yes, and that is the heart of it: three full singleplayer campaigns plus the two expansions. There is also multiplayer with match-making and auto-rating on a dedicated server, but the online scene for a game this old is quiet, so buy it for the campaigns.
How hard is it?
Moderate to hard, and the difficulty climbs as the campaigns go on. Some missions demand real anticipation: reading the terrain, holding several fronts at once, and keeping tanks behind infantry support instead of charging them into an anti-tank gun. The pause option helps you think without the world freezing completely.
Does it run on modern computers?
It is a 2005 game, and it can be temperamental on modern multi-core CPUs: crashes and save problems are a known issue. Running it on a single CPU core and using compatibility mode fixes most of it. There are no mid-mission auto-saves, so save manually every few minutes.
What makes it different from other WWII RTS games?
No base building and no resource gathering. You start each mission with the force you brought, call in reinforcements you earned earlier, and manage ammunition through support units.
Can you make your own missions?
Yes. A versatile map and mod editor is included, so you can build your own battles and there is a modding tradition around the game to draw on.






















