$39.99Battle Academy 2: Eastern Front Turn-Based War on the Eastern Front
Lead German and Soviet forces through the steppes in tactical, turn-based battles you can play solo, together or by email.
Is Battle Academy 2: Eastern Front worth it?
Battle Academy 2: Eastern Front is worth it if…
- you want a wargame that is deep under the hood but easy to actually play
- you like planning each move slowly, with no reflexes required
- you want battles you can set up, customize and replay endlessly
- you enjoy playing against a friend, side by side or by email
Screenshots
A Front You Can Hold Together
Cooperative multiplayer turns the Eastern Front into a shared problem. You and a friend split the command of one side, coordinating which units push and which sit back while the enemy answers. Because the game is turn-based, there is no rush to talk things through: you can discuss a plan, watch it survive or fall apart on the next turn, and adjust. The skirmish generator works here too, so a co-op session can be a fresh, custom-built battle every time rather than a mission you have both already memorized. It is a low-pressure way to play a wargame together, one careful move at a time.
Skirmishes That Never Repeat
The random skirmish generator is the reason this game outlives its campaigns. You set the map type, the year, the location (open plains, city streets, snow), the mission type, the map size, the turn limit and the points you spend on your force, then the game builds a battle you have not seen before. The unit lists are historically matched, so you face an opponent with roughly the tools the real commanders had. One skirmish fits neatly into an evening, and the settings mean you can make the next one tighter, bigger or snowier. It is the mode that keeps pulling you back for one more battle.
Tactics Before Firepower
This is a game about seeing and being seen. Rush a tank into a city alone and it is nearly helpless; send infantry across an open field against guns and watch them get cut down. The combat model tracks armor thickness by facing, partial damage, suppression and morale: shoot at a unit long enough and it may hunker down, run or surrender without losing a single model. Smoke, infantry dashes and fighter cover round out the toolbox. Tanks rarely destroy each other in one shot, so maneuver and combined arms decide battles.




























