$14.99Delver Get the orb, then get out alive
A first-person action roguelike about delving into shifting dungeons for a cursed orb, and surviving the trip back.
Is Delver worth it?
Delver is worth it if…
- you like roguelikes where dying hurts but every run still moves you forward
- you miss shooters that hand you the tools and wish you luck, no tutorials
- you want a dungeon crawler you can finish a run of in an evening, or in twenty minutes
- you enjoy scavenging, rationing potions and deciding what is worth carrying
- you like chunky pixel art and games that wear their retro heart on their sleeve
Screenshots
One more run into the dungeon
Every descent starts at a small camp above the dungeon, where you can spend leftover gold on gear before heading down. Your starting equipment is random: a weapon, some food, a magic item, a little gold. From there, the dungeon builds itself fresh each run, so no two descents play out the same. A run is short enough for one quick go, and the randomized loot, enemies and layouts make "one more" dangerously easy to say. When you die, you lose your gear and your level, but the gold you found stays with you, so even a failed run edges you closer to a better-equipped next one.
Combat that hits like the 90s
It plays like a fast first-person shooter with classic RPG mechanics underneath. Enemies come in all temperaments: some charge, some spit projectiles, some poison you, and you learn their tells the hard way. Rushing in gets you killed, which is the point. The game is easy to pick up and tough as nails to master, and no amount of grinding will save you, since there is nothing to grind. Your skill is your build.

















