
Time Walker: Dark World
Stack and merge skills across short roguelite runs, then let your four Walkers fight the Dark Lord on their own.
Did Auto Rogue leave you in a replayable and cute frame of mind? Start with these games when you are ready.
ELbab is a pixel-art roguelite set in an endless library, where the whole game is build planning. You pick tiles to walk dungeon paths, slot books into a sprawling skill tree, and then watch your creation fight on its own. Runs last half an hour to two and a half hours, the difficulty is meant to bite, and the numbers get gloriously huge.
Replayable, Retro
A dark fantasy roguelite where your deck is your character. Build wild skill combos, slay the dragon every 15 floors, then fight your own past builds on the way down. No gear grind, just hundreds of cards and one dungeon, 100 floors deep.
Replayable
A pixel-art roguelite auto battler where the classes are suggestions, not rules. Lead four Time Walkers against the Dark Lord, stack and merge over 80 skills into wild builds, and watch your formations do the fighting. Short runs, sharp choices, and a build that finally clicks make one more attempt hard to resist.
Replayable, Retro
Overlooting is a turn-based loot roguelike about one thing: grabbing every shiny piece of gear you can. Match equipment sets for powerful bonuses, pick skills from a tree that reshuffles every run, and march three unlikely heroes through dungeons toward the boss waiting at the end of each region. No two runs play out the same.
Replayable, Colorful, Retro
Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.
Replayable, Cute, Colorful
A minimalist pixel action RPG about one thing: getting stronger. Hunt monsters, hoard randomized loot, and stack skills, slates and relics into builds that turn you from a rookie hunter into a screen-clearing machine. No bloated story, no filler. Just clean combat, deep progression and depths that keep going.
Replayable, Retro
A turn-based tactics game on a single line of tiles: step, turn and strike at exactly the right moment, upgrade your attacks and combo them into something absurd, then take on the Shogun. Small runs, big decisions, and pixel art that makes every duel look like a tiny animated woodblock print.
Replayable, Cute, Colorful
A party-building roguelike with a cute face and a sharp mind. Collect friends turned into jewels, stack three of a kind to upgrade them, and keep their symbols as permanent party boosts. Battles play out on their own; your job is building the team that wins them. The dungeon changes every run, and the Black Witch waits at the bottom.
Replayable, Cute, Colorful
Recruit a party of heroes, kit them out with loot and crafted gear, then watch your plan unfold on a hex grid while you take the credit. With 65 heroes, 325 items and 60 origins, every run assembles a different build. A roguelike auto-battler for people who love the planning more than the clicking.
Replayable
The Dungeon Beneath is a tactical rogue-like autobattler. Gather your party and descend into the dungeon, battling your way through room after room of nefarious enemies. Collect powerful artifacts and equipment to create an endless variety of strategies.
Replayable, Retro
A dark tactical roguelite where positioning, synergies, and automated battles collide on a tiny 3x3 ritual grid. Like chess with demons.
Replayable, Retro
Wireworks is a base-defense roguelike auto-battler where your defenses are a board of modules and wires. Connect signals, tune your weapons and chase synergies that snowball into absurd power, across three areas, bosses and an endless mode. With 200+ items to combine, every run is a new wiring puzzle.
Replayable, Colorful, Retro

Stack and merge skills across short roguelite runs, then let your four Walkers fight the Dark Lord on their own.

Lucky Hunter is a deck-building auto battler Roguelike game.

A dark tactical roguelite where positioning, synergies, and automated battles collide on a tiny 3x3 ritual grid. Like chess with demons.

Dodge the horde, pick your skills, and let the synergies do the destroying.

Hire a party of four, guard your king, and topple the fearsome rulers of every realm.

Simple Roguelite RPG game with incremental progress

Pack your gear, let the ball roll, and turn clever packing into dungeon survival, one run at a time.

Conquer the darkness in Dungeon Exiles, an autobattler roguelike set in a dark fantasy world.

A mini topdown action roguelike with chaotic spell-slinging hack-n-slash combat.

Lethal Dungeon is a roguelike card game. Win every battle using only the cards in your opening hand to defeat all enemies in a single turn.

Gear up a squad of chibi fighters, then let the floors climb themselves while you tinker with outfits.

A pixel-art idle RPG where a colorful little team battles, levels up and gathers loot on its own, so progress waits for you whenever you glance over.

A witch turned you into a pot: climb her tower, cram horns and wings into your cookware, and let the synergies do the fighting.

The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.

Fight through a blight-infested 2D world, building a new character from random loot on every punishing run.

Build a board of modules and wires, connect the signals just right, and watch your defenses snowball into something ridiculous.

Fight through monster-filled depths, stack randomized gear and skills into your own build, and push ever deeper.

Fight a bug invasion through randomized side-scrolling stages, stacking elemental cores into builds that get more ridiculous every run.

Dive deep into the Abyss.

A survivors-like with real build depth: survive trials set by constellations, evolve spells into screen-melting forms, and stack relics into a god.

Recruit a band of fighters, stack their classes and watch your legion swell as waves of enemies crash against it, run after run.

A pixel-art roguelite where every pull of the slot machine scatters your spells, items and enemies across the floor, and luck does half the planning.

Plan, Aim, Shoot! FLICK SHOT ROGUES blends the tactile satisfaction of flicking stuff across a table with the strategic depth of your favourite…

As the Debugging Hero chosen by the Legendary Sword, you have gained the ability to manipulate character variables!

Plan a build from endless shelves of books, then send your creation down dungeon paths to see how far the numbers can climb.

Recruit a party of heroes, send them into skeleton-filled catacombs for coins and legendary drops, and pour everything into a huge upgrade tree…

A dark tactical roguelite where positioning, synergies, and automated battles collide on a tiny 3x3 ritual grid. Like chess with demons.

Fight through a blight-infested 2D world, building a new character from random loot on every punishing run.

A tactical roguelite where the real dungeon is your backpack.

A witch turned you into a pot: climb her tower, cram horns and wings into your cookware, and let the synergies do the fighting.

A pixel-art roguelite where every pull of the slot machine scatters your spells, items and enemies across the floor, and luck does half the planning.

Pack your gear, let the ball roll, and turn clever packing into dungeon survival, one run at a time.

A survivors-like with real build depth: survive trials set by constellations, evolve spells into screen-melting forms, and stack relics into a god.

The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.

Optimal stat allocation, creative equipment combos, and tactics that exploit your enemy's weaknesses—your choices define the battlefield!

Recruit a band of fighters, stack their classes and watch your legion swell as waves of enemies crash against it, run after run.