$6.99ELbab A library that fights for you
Plan a build from endless shelves of books, then send your creation down dungeon paths to see how far the numbers can climb.
Is ELbab worth it?
ELbab is worth it if…
- you love planning builds more than pressing buttons, and a spreadsheet with a boss fight sounds like a good evening
- you know the dread and the joy of a spiderweb skill tree from hack-and-slash games
- you want runs you can chip at in short sessions, with permanent unlocks that pull you back for one more
- you can forgive a solo developer's rough edges in exchange for a genuinely odd idea done with care
Screenshots
Build planning is the whole game
Most hack-and-slash games bury the interesting part under hundreds of hours of clicking. ELbab keeps only the planner: you slot books into a skill tree, weigh stats, and decide what your character becomes. Books come in three kinds, for stats, attacks and passives, and almost every one carries a downside alongside its bonus. So the real skill is not grabbing power, it is dodging the traps: collect the books whose penalties hit stats you never use, and merge the good ones together. When a build finally clicks, the damage numbers go from five digits to seven and enemies simply stop existing. That moment is the point of the game, and it lands.
Choosing your path through the library
Between builds, you steer. Each run is a dungeon of hexagonal tiles, and you choose which to step on: fights, shops, rooms that level up your books, rooms that hand you new skill tree panels. The Room of Awakening works like picking a class, stocking enough unique books to set your build's direction. The Room of Conversion turns a normal book into a unique one depending on its mods, so you can aim for a specific prize. Every choice is a small bet on where your build is heading, and the library rearranges itself each run.
A battle you watch, coffee in hand
Combat is fully automated and the whole game plays with the mouse alone. Once your build is set, you watch it go: projectiles everywhere, effects piling up, numbers melting off enemies at a pace that gets absurd fast. The store is honest about what this means: you can sip coffee, watch a video, or keep another game running in the background while your run progresses. The pixel art is lovingly detailed, the characters are charmingly drawn, and the music stays quiet, which suits a library. Fair warning: the multitasking promise holds up best once you know the systems, because the game explains little and the difficulty is genuinely tough.
What should you know before playing?
How hard is it, really?
Tougher than the relaxed coffee-and-videos pitch suggests. The difficulty is deliberately on the harsh side, and it climbs steeply once you clear the first ascensions: early runs are manageable, later ones demand a build you thought through. Some bosses also demand specific countermeasures. If you enjoy a game that fights back and rewards careful planning, that is the appeal; if you want a chill background game from minute one, it takes a while to get there.
Can you play it solo?
Yes, it is a singleplayer game through and through. There is no multiplayer mode of any kind: your opponents are the library's monsters, and the only thing you compete with is the difficulty curve. Everything happens at your own pace, since battles resolve on their own and nothing waits on your reflexes.
How long does a run take?
Between 30 minutes and 2.5 hours, depending on how much you deliberate over your build. Because combat is automated and everything is mouse-driven, you can also stretch a run across an afternoon without it demanding constant attention. Clearing the Library unlocks harder ascension levels, so there is more waiting after your first win.
What is there to do after beating it once?
The game is built for replays. Each run randomizes the map, ascension levels raise the difficulty further, and clearing the Library unlocks the Library Index, a set of permanent features: it lets you remove notables, and it includes options like enhancing books at any time, which soften some of the run-to-run friction. Three characters with different favored stats give you fresh build directions to chase.

















