$10.99ATOM RPG Trudograd A frozen city with secrets
Explore a snowy Soviet megacity after the bombs, unravel a mystery from space, and shape every quest with your choices.
Is ATOM RPG Trudograd worth it?
ATOM RPG Trudograd is worth it if…
- you grew up on early Fallout and Wasteland and want that isometric, stat-checking feel again
- you like slow, turn-based fights and a build you can tinker with for hours
- you want quests where talking, lying or shooting are all real options
- you enjoy dark humour in a bleak, snowy post-apocalyptic setting
- you played ATOM RPG and want to continue as the same character
Screenshots
A city with its own weather and its own problems
Trudograd is a snowy metropolis that survived nuclear war and social collapse, and it is the whole stage of the game. Rich people get richer, refugees push in from the north, a crime boss runs his own schemes, and the police fight a revolutionary underground instead of making peace. You arrive as a major of ATOM, sent to find a pre-war railgun that might shoot down the object heading for Earth. To find it, you pick a side. The factions want the same thing done in opposite ways: one wants you to push unions into a strike, the other wants you to break the strikers. The winter city itself is a highlight, from the megapolis outskirts to secret military bunkers, a pirate tanker frozen in the sea and a mysterious island.
Old-school quests with real choices
There are 200+ quests, and most of them have several solutions and outcomes. That is not a menu screen claim: quests are built around persuasion, deception, skill checks or plain violence, and who you side with changes what you are asked to do next. The 300+ characters each have their own portrait and branching dialogue, and the writing leans dark and funny, the kind of humour old Fallout fans keep coming back for. Some quests play out as fully voiced visual text quests with hand-made artwork, a change of pace from the isometric streets. One quest might have you decide the fate of smugglers and their very troubled cow; another asks you to comfort a woman nursing a turnip as if it were a child. It is that kind of place.
Building a character worth the wait
You can start fresh with a new character or import your ATOM RPG save through a menu in the game, continuing to level the same agent with a full respec on arrival. Either way, the build is the real game. There are 100+ weapon models with 75+ mods, three Soviet-style powered exoskeleton suits with 20+ ways to modify them, and skills that open doors the blunt way cannot. A high speechcraft stat unlocks things a rifle never will. Combat itself is turn-based and tactical, though it can feel fiddly, and companions act on their own AI rather than under your direct control. For many, the slow pleasure is in planning the build and looting the wasteland more than in the fights themselves.
Questions you might have?
Do you need to play the first ATOM RPG first?
It helps, but it is not required. Trudograd works as a stand-alone story: you can start with a brand new character and follow the plot from there. If you did finish the first game, you can upload a save made after its last boss and continue as the same agent, keeping your levels and getting a fresh respec. The story picks up two years after the first game's ending, so knowing it adds context, and the game itself recommends playing the original first.
How long is the game?
The open world holds 40+ hours of gameplay across 45+ populated locations, plus 30+ combat-only spots with everything from mercenaries to mutants. That count does not include the side content you will miss on a first run: with quests offering multiple solutions and outcomes, a second playthrough siding with the other faction is a genuinely different game.
Can you play it solo?
Yes, it is a singleplayer game from start to finish. You do get companions who travel and fight with you, but they act on their own AI in combat rather than waiting for your orders, and some story skill checks only count your main character's stats, not theirs.
What does it look and sound like?
It is isometric with pixel art, in the style of the classic cRPGs it follows, and the tone is dark and grim: a frozen Soviet metropolis, bunkers, a tanker in an icy sea. The atmosphere is the point. The city feels cold and lived-in, the dialogue carries a dry, bleak humour, and the whole thing is built for lingering rather than rushing.



















