$29.99Metro Exodus Escape the tunnels, ride east
A story-driven shooter across a ruined land, where survival is tense and your choices decide who makes it.
Is Metro Exodus worth it?
Metro Exodus is worth it if…
- you like story-driven first-person shooters with horror and survival
- you want open levels to explore mixed with tight, scary tunnels
- you enjoy scavenging, crafting, and customizing rough weapons
- you like a long journey where your choices shape who survives
Screenshots
A year east on the Aurora
You board the Aurora, a heavily modified steam locomotive, with a handful of Spartan Rangers looking for a new life in the east. The story runs a full year, from spring through summer and autumn into nuclear winter. A quarter-century after the bombs, you leave the tunnels of Moscow for good. Home becomes a train carriage, and the view outside keeps changing.
Big wild country, classic dark tunnels
Each stop drops you in a vast, non-linear stretch of Russian wilderness to wander at your own pace. You pick routes across swamps, desert, and forest, hunting for notes and supplies in old homes and camps, with day and night cycles and shifting weather. Between those open stretches, the tight Metro gameplay is still there: poisoned air, paranormal horrors, and places where a flickering candle is the only comfort.
Hand-made guns and quiet footsteps
You scavenge scrap and chemicals in the field, then craft and customize a rough arsenal of hand-made weaponry. Guns get dirty if you neglect them. Against human gangs and mutants, you choose loud tactical combat or stealth, slipping past patrols rather than trading shots. Your gasmask frosts over, mutants howl on the night wind, and you wipe blood off the lens while something large is still moving nearby.
Your crew may not all make it
Anna, Miller, and the rest of the Rangers ride with you, and not all of them have to survive the trip. Decisions you make along the way have consequences in the story, which gives the journey real replay value. Talk around the fire, then live with what follows. Inspired by Dmitry Glukhovsky's novels, this is Artyom's largest story so far: less about holding a tunnel, more about trying to build something after it.

















