$14.88ArmorSim Real ballistics, no hit points
Stack armour plates, choose a real round and fire, then watch the penetration get worked out from actual physics at your own pace.
Is ArmorSim worth it?
ArmorSim is worth it if…
- you like tweaking one number and firing again to see what changes
- you would rather read a ballistic limit table than watch an explosion effect
- you enjoy building imaginary vehicles and finding out what their armour is actually worth
Screenshots
Build the target, pick the round
Every shot starts with a decision. Stack plates into a target: thickness, angle, spacing, material, from steel and titanium to ceramics and reactive armour packs. Then choose what hits it. Take a real penetrator from the American, Soviet/Russian or German arsenals, or build your own and set the caliber, velocity and rod length yourself.
The moment lands when you fire. A steel core stops dead on layer eight while a tungsten rod punches clean through the whole stack. You orbit the camera around the wreck in slow motion and inspect the damage from any angle. One question drives the whole thing: will it go through? Now you can actually find out.
Solved, not animated
There is not a single hit point anywhere in ArmorSim. Nothing is played back on cue.
The honesty goes further than most simulators bother with. Where no usable data exists, the material is marked unsupported instead of quietly faked.
Three ways to fire
It is the loop the game is built around, and it is a good one.
ULTRA is the deep end. Shareable replay files keep a full run down to a couple of megabytes.
What should you know before firing?
Can you play it solo?
Yes, it is a singleplayer sandbox with no timers and no pressure. You set up a scene, fire when you feel like it, and spend as long as you want orbiting the slow-motion replay. It plays less like a game with goals and more like a lab bench you keep coming back to.
What languages does it support?
Five: English, Русский, Deutsch, Polski and Татарча. Worth knowing that some parts of the interface have been reported as still showing Russian text, so a few buttons may need some figuring out depending on the language you pick.

















