$11.99蜀仙传·挂至飞升 Idle Your Way to Immortality
Lead a party of immortals through a colorful pixel-art xianxia world, letting loot, beasts and divine weapons roll in while you play at your own pace.
Is 蜀仙传·挂至飞升 worth it?
蜀仙传·挂至飞升 is worth it if…
- you enjoy idle games where the fun is in planning builds, not watching numbers tick
- you like loot rolls, affix hunting and the small thrill of a random hatched egg
- you want a colorful, low-pressure world to check in on at your own pace
- you have patience for slow progression and long-term goals
Screenshots
Building a party around a 10-point limit
You recruit from more than 30 Immortal Companions, each worth 1 to 6 Destiny Points, and your adventure party holds 2 to 8 members within a 10-point cap. That single rule shapes everything: one expensive legend and a cheap helper, or a full squad of modest fighters. Quality or quantity is your call, and both are viable. Turn-based battles then test the team you chose, and since runs and builds vary, there is real room to try a different roster next time. The pixel art keeps it bright and cheerful while you shuffle your lineup for the tenth time.
Forging, refining and rolling the dice
Clear chapters or idle-farm materials, then forge divine weapons: every crafted piece comes with randomized rarity, stats and affixes, so no two weapons are alike. The affix system rewards planning, since special effects only activate at 5, 10 or 15 points of the same affix across all your gear. Faction-exclusive artifacts unlock through chapters and branch along different evolutionary paths during refinement, with two slots per companion and no standard optimal combo. On the side, beasts get captured as eggs from defeated foes, hatched with random aptitudes, trained, and fused into hybrids with more skill slots, including rare hidden variants. Alchemy turns spare materials into elixirs and pills. The build variety here is the real draw, and the RNG rolls are generous with surprises, if not always with speed.
Can you play it offline?
How much strategy is there in an idle game?
More than the genre usually asks for. The 10-point Destiny cap forces real roster decisions, affix effects only trigger at 5, 10 or 15 matching points across your gear, and artifacts branch along different evolutionary paths with no single best combo. Chapter battles also mix in mechanics that reward swapping your setup. If you like tinkering with builds, that depth is the main reason to stay.
What do the beasts actually do?
They fight alongside you. Each chapter has faction-specific beasts whose eggs you take from defeated foes, and hatched beasts come with randomized aptitudes and growth values, so two of the same species can differ. Train the good ones with skills, then use Beast Fusion to combine them into hybrids with better stats and more skill slots. Rare hidden variants exist for the patient.
Is the progression fast or slow?
Slow. Resources trickle in, crafting and refinement lean heavily on chance, and big goals like a top-tier weapon or a fused beast take real time. That pace suits the relaxed, check-in-when-you-feel-like-it rhythm of an idle game, but if you want quick power spikes and fast unlocks, this one asks for patience instead.



















