$4.99Is Idle Quest Simulator worth it?
Idle Quest Simulator is worth it if…
- you want an idle game that runs quietly in the background while you do other things
- you enjoy tuning builds and skill combinations more than fast reactions
- you like the Journey to the West setting and a bright, cute take on it
- you would rather grind for everything than spend anything beyond the game itself
Screenshots
Battles that run themselves
You assemble a team, pick its skills, and the turn-based combat plays out on its own: auto-battles through the Underworld, trips to the Dragon Palace, steady farming for experience and loot. There are no complex operations to learn. The game asks you to set things up well, then let it run, which makes it a natural fit for work breaks or a second monitor. It is a low-pressure loop: nothing punishes you for stepping away, and progress keeps ticking while the screen does the fighting. When you come back, there is a pile of drops and a higher level waiting.
Gear that grows with you
Most idle games make you farm an item, outgrow it, and farm the same item again. This one skips that cycle: the equipment you pick up early can be enhanced, refined, socketed and recast all the way into endgame divine weapons, with attribute affixes you reforge to suit your build. That means the sword you liked at level 10 is still the sword you rely on much later, just heavier with upgrades. For anyone tired of throwing away gear every few levels, watching one weapon climb the whole ladder is the quiet pleasure at the center of the game.
Pets, classes and your own build
There are 8 original classes built around four roles: physical area damage, magical area damage, healing and support, and sealing and control. Pets come in three tiers, from common companions up to ancient divine beasts, and clever skill combinations let even a humble pet hold its own against the legendary ones. Your build pulls from five dimensions at once: class talents, gear affixes, cultivation paths, artifact synergies and pet skills, so a burst-damage team and a control-heavy one play very differently. One charming extra: you can swap in your own PNG portraits for heroes and monsters, so your grind squad can look exactly how you like.
What should you know before playing?
Does the game cost anything extra after buying it?
No. Everything in the game, from divine gear to the rarest pets and artifacts, is earned by idling and grinding. There are no microtransactions, no DLC and no online trading, and your save lives on your own machine with cloud sync as an option.
Do you have to keep the game running to make progress?
Yes. Progress comes from the auto-battles running on screen, so the game needs to stay open to grind for you. The upside is that it is light on system resources, and closing it just pauses the farming rather than losing anything.
Is there a story to follow?
Not really. The Journey to the West setting shapes the classes, the locations and the mythic flavor, but this is a numbers-and-systems idle game, not a narrative one. If you want cutscenes and plot, look elsewhere; if you want a calm grind with depth in its builds, it fits.






















