$17.99Angels Fall First Every seat in the war
One battle, every role: run the deck guns as infantry, fly a fighter, walk the halls of a capital ship, or take the bridge and command it all.
Is Angels Fall First worth it?
Angels Fall First is worth it if…
- you want one battlefield where infantry, fighters and capital ships all matter
- you like building loadouts and tuning a kit until it fits your playstyle
- you play with friends and want a lobby that fills up with bots when it does not fill up with people
- you prefer team objectives and orders over lone-wolf deathmatch
- you can forgive a dated, cluttered interface in exchange for the scale
Screenshots
From rifle to battleship in one match
Most shooters pick a scale and stick to it. Angels Fall First does not. In a single battle you can clear a building on foot with your squad, grab a ground vehicle, launch a space interceptor from a capital ship, or take the captain's chair on the bridge of a battleship and start issuing orders. The combat is objective-based and team-oriented, built for replaying: one round you are the point man breaching a station, the next you are hunting enemy lineships with a frigate wolfpack. Every role in the war is open to you, and the map is big enough to hold them all at once.
Capital ships you can walk through
The big ships are not backdrops. They are fully operational and pilotable, with playable interiors, and that changes what a space battle means. Or you can be on the receiving end: boarders breach your hull and fight through deck after deck to capture or destroy the vessel from the inside. The space battles are the standout here, capital ships hammering each other while bombers dart in for the engines and infantry try to get aboard.
Loadouts, weapons and your own way to fight
There is a wide selection of weapons, tools, ground vehicles and spacecraft, and deep customization on top of it. You build your loadout per class, for infantry and for ships, and the builds matter: how you kit out decides how you fight, and there is room to express a playstyle rather than copy one. The moment to moment combat mixes modern systems like loadouts and persistence with the frantic, fast-paced firefights of classic shooters. Expect fights with weight to them, where reflexes alone do not carry a round and the right build for the job does.
Commander mode and bots that pull their weight
Someone has to keep the team pointed at the right objective. In commander mode you issue orders to your squadmates and teammates, directing the battle instead of only fighting in it. And you will rarely be short of company: full AI support means every scenario plays identically offline and online, with up to 64 players or bots stepping in wherever needed. The bots are genuinely capable. They flank, adapt, capture and hack objectives, spawn and pilot vehicles, and even fly shuttles to board enemy capital ships. For a group of friends in a lobby, that means a full-scale war on demand, any evening, no server hunting required.
What should you know before jumping in?
Can you play it solo or offline?
Yes. All scenarios work offline and online in exactly the same way, and bots fill every slot a player could take, up to 64 in a match. The AI fights well: it flanks, adapts, captures objectives and pilots ships, so a solo session still feels like a full battle rather than a practice range.
How does the space combat handle?
It divides players. Some find flying the fighters and bombers great fun and the capital ship battles the best part of the game. Others find the controls of bigger vessels sluggish and awkward at first. Small interceptors are the easier entry point; the flight model takes some figuring out before it clicks.
Is the game polished?
Honest answer: not everywhere. The interface is cluttered and takes real time to learn, and you can run into bugs and rough animations. Underneath that, the gameplay is stable, it runs well on modest hardware, and the developers keep patching. The ambition is far ahead of the polish.
How long has this game been around?
A very long time. Angels Fall First has existed as a sci-fi universe of fiction and art since 2005, started as a Homeworld mod, moved through Unreal Tournament mods, and placed third in the 2009 MakeSomethingUnreal contest before becoming this standalone game. It shows its age in places, and it exists because its makers wanted a game nobody else would build.






















