$39.99Is Alien: Rogue Incursion VR worth it?
Alien: Rogue Incursion VR is worth it if…
- you want to step inside the Alien films, not just watch them
- you would rather shoot Xenomorphs than spend the whole game hiding from them
- you like tension that builds until your motion tracker betrays you
- you enjoy a story-rich campaign that ends on a proper cliffhanger
Screenshots
Hunting and being hunted in VR
This is Alien where you fight back. You are Zula Hendricks, an ex-Colonial Marine, and you carry real firepower: a pulse rifle you load by hand, a shotgun that pumps properly every time. But the Xenomorphs here are the most cunning the franchise has faced, and they keep coming. Your motion tracker sits on your left arm, and when it blips you check the vents, the rafters, the dark end of the corridor. Stealth and shooting are both on the table, and the game makes you choose which one a room deserves. You are the hunter until you very much are not.
A story staged like a film
Zula has come to Purdan, an uncharted planet, to infiltrate the Gemini Exoplanet Solutions research facility and expose Weyland-Yutani's black-site experiments. Her synth companion Davis 01 guides her through the infested complex, and the story builds to a threat with extinction-level consequences. It is part one of a two-part tale: a complete story in itself, ending on a cliffhanger that leaves Zula's fight unfinished. The tone is dark and cinematic, with voice acting, music and sound design that lean into the films. Reading a terminal's logs while something moves in the ducting above is very much part of the experience.
What should you know before playing?
How long is the campaign?
Around ten hours on a first playthrough, less if you know what you are doing. It is part one of a two-part story, so it ends on a cliffhanger rather than a full stop.
Is it more like Alien or Aliens?
More Aliens. You are a marine with guns and you kill plenty of Xenomorphs, instead of playing prey the whole way through like in Alien: Isolation. There is stealth too, but fear here comes from being outnumbered, not unarmed.
Can you play it seated?
Yes, seated or standing both work. You get full locomotion with smooth or snap turning, and the whole-body loadout means your weapons live on your body: rifle on the shoulder, tracker on the arm, all grabbed by hand.
How is the technical side?
The atmosphere and sound design hold up well, but the game can be rough around the edges, with performance dips and occasional bugs. Check the system requirements honestly against your setup before buying, especially for VR.






















