$17.99Olympius Rebel against a machine god
Take up arms for humanity's last rebellion, hack enemy drones to fight for you and reclaim a ruined planet mission by mission.
Is Olympius worth it?
Olympius is worth it if…
- you want a story-driven shooter you can finish in around 35 hours
- you like RPG progression, with skills, abilities and over 60 gear modifications to unlock
- you have one friend and one screen, and want a proper co-op campaign
- you enjoy building and defending a base between missions
- you are drawn to a world where marble temples meet neon sci-fi
Screenshots
Shooting at a god
The supreme AI has equated itself with a deity, and your job is to knock it off its throne. You play a rebel in a third-person shooter with RPG depth: collect resources, develop your character, unlock new abilities, and tweak your gear with over 60 weapon and costume modifications. The shooting itself has teeth. One moment you are picking off patrolling drones, the next you are working out how to punch through a heavy model's armor while it closes in. Combat is fast and demands quick decisions, and the enemy machines come in enough shapes that each new model asks a slightly different question of your loadout.
A planet of different battlefields
The campaign runs 30 missions and about 35 hours, and it never lets one landscape blur into the next. Missions take place across different parts of the planet, so each sector looks and plays unlike the previous one: a desert, a jungle, a medieval castle assault where everything breaks apart around you, a level of floating structures that tests your balance as much as your aim. The look carries it all: white marble columns and classical architecture fused with sci-fi tech and neon accents, a strange and elegant mix that makes the world feel like nowhere else. The story moves with twists of its own, and the mystery of what the AI really is keeps pulling you to the next mission.
Better with a friend on the couch
The whole campaign supports two-player co-op in split-screen on the same computer, or over a simple network connection. That makes it an easy pick for a shared evening: no lobbies, no matchmaking, just sit down together and start shooting robots. Splitting the work comes naturally, one of you draws fire while the other flanks, and captured machines can hold a flank on their own. It also suits short sessions: a mission or two per sitting, then back to the island base between runs. If you have been looking for a shooter to play side by side with one friend rather than with strangers online, this is built for exactly that.
What else should you know?
Can you play it solo?
Yes. The full 30-mission campaign works as a singleplayer experience, and co-op is optional, not required. You can also switch between the story missions and the base-building island mode as you like, since the two are intertwined: resources and a developed character from the island carry into the fight against the AI.
What is mind control in this game?
A battlefield trick that changes the odds. You can capture enemy robots and turn them to your side, or convert allied machines on the spot. A drone that was shooting at you a minute ago can be shooting at its former masters instead, which gives fights a different rhythm than pure gunplay.
What do you do on the island?
It is an additional base-building mode woven into the main story. You create, defend and improve a base that extracts resources for you: set up power, machines and production, then automate what you can. Enemies still show up to trouble you now and then, so defense matters. It is a slower, more deliberate counterpoint to the fast campaign missions, and a good place to prepare before the next push.




















