$19.99Ad Infinitum A nightmare on repeat
Piece together a soldier's shattered past while hiding from what his trauma became.
Is Ad Infinitum worth it?
Ad Infinitum is worth it if…
- you like psychological horror built on atmosphere and dread rather than constant action
- you enjoy stories told through letters, notes and exploration, at your own pace
- you want a war game about what war does to one family, not about shooting
- you have a soft spot for surreal, dreamlike worlds where reality keeps slipping
- you care about sound design and a strong sense of place
Screenshots
Between the manor and the trenches
You wake in your own bedroom, unchanged since your teenage years, in a run-down and deserted manor house. Then, without warning, you are in the trenches. The game keeps shuttling you between these two places, and you are never quite sure which one is the dream. In the house you explore, collect letters and piece together what happened to a German family torn apart by the war. At the front you wade through mud, barbed wire and No Man's Land, where the horrors of war share space with things that should not exist. The sound design carries a lot of this: quiet, empty trenches and creaking floorboards do more work than any monster. It is a slow, deliberate game, built on exploration and environmental storytelling rather than speed.
Monsters with a reason
The creatures here are not random. Each one has a source and a motivation you need to understand before you can escape it, and each is tied to the soldier's past and his family's story. Some you sneak past: blind demons who track you by your softest footsteps, so every step matters. Some you flee from in full escape sequences. Some are disjointed puppets that move in the dark. Solving the puzzles and death traps around them is how you push forward, and working out what each monster represents is how you start to understand the story. The hospital section is a highlight, the point where the horror presses hardest. Your choices during the encounters shape which of the endings you get.
Can you fight back?
Can you fight the monsters with weapons?
No. This is not a game about shooting. You survive by hiding, running, solving puzzles and understanding what each creature is and why it hunts you. Stealth and escape carry the tension, not combat.
How long does it take to finish?
Around seven to fifteen hours for one run, depending on how much you explore and read. The story is mostly linear, with choices during key encounters deciding which ending you get, so replay value is limited unless you want the other endings.
Is it actually scary?
It builds dread more than it delivers constant shocks. There are jump scares and genuinely frightening stretches, the hospital chapters in particular, but much of the horror comes from oppressive atmosphere, unsettling creatures and not knowing what is real. If you want relentless action horror, this will feel slow.
Do you need to follow the story closely?
You can finish it without reading every note, but the story is told through letters and documents you find while exploring, and the meaning of the monsters only fully lands if you piece the family's history together. Skipping the papers leaves you with the mood but not the point.

















