A Perfect Day artwork$19.9984%Very Positive

A Perfect Day One Day, Endlessly Rewritten

Relive the final day of 1999 as a sixth-grader, uncover the secrets of everyone around you, and piece together a perfect day for the whole town.

Is A Perfect Day worth it?

A Perfect Day is worth it if…

  • you like stories where the detective work means watching people closely, not reading case files
  • you want a game that can genuinely move you, not just fill an evening
  • you enjoy planning a limited day down to the hour and squeezing more out of each loop
  • you have a soft spot for the 1990s and the things kids played with then
  • you would rather follow one careful story than a hundred quick ones

Screenshots

A mystery hiding in an ordinary town

Everyone in town has something they are not telling you. The classmate with glasses who knows everything, the rich kid chasing every trend, the Study Rep you never managed to give your Christmas card to, the neighbor granny who seems to know something about you, the homeless man who insists he is from another planet. You follow them, gather clues and piece together what is really going on beneath the surface. The four main stories cross and tangle in a network rather than running in straight lines, so a detail picked up for one thread can suddenly crack another open. Some conclusions will surprise you; others land with a quiet, familiar ache.

The loop that remembers nothing

Unlike most time-loop stories, each repeat starts clean: you carry no memories of the previous run into the day itself. What carries over is what you learned and what you stashed in your drawer, the items you sort through each night to bring into the next attempt. The day is split into two-hour slots, and you plan how to spend each one. There is never enough time to do everything, so every run becomes a question of what matters most this time. One run you spend the afternoon at the arcade; the next you skip it entirely to follow a thread you missed. Each attempt rearranges the day into something new.

A kid's courage, measured honestly

You play a twelve-year-old, and the game remembers what that felt like. Actions need courage, and some things are simply beyond you at first: handing over that Christmas card to your crush is impossible on day one, no matter how badly you want to. There is a nervousness meter too, the small hesitations of a kid who still half-believes what adults tell him. Getting braver is part of the puzzle. The side stories deal with real growing pains: a friend's family falling apart, teenage love and its confusion, a father's temper. You face these problems head-on and figure out how to turn each situation around.

1999, drawn in crayon

The town is hand-painted in a crayon style with a warm, grainy texture, like an old photo with the colors slightly gone. It is China at the turn of the century: state factories on their last legs, dial-up days, the corner shop outside school, a new Western fast-food place the whole town talks about. The "old things" scattered through the game are the point: the toys, the furniture, the TV programmes and the songs. If you lived through that era it plays like flipping through a family album; if you did not, it still works as a story about childhood, parents and everything a kid notices but cannot yet understand.

What should you know before playing?

How long does one playthrough take?

Plan for well over ten hours to reach the true ending, since the full story takes many loops of the same day. The pace is unhurried by design: you retrace your steps a lot, and the middle stretch gets repetitive if you rush it. Treat it like a slow puzzle box rather than something to blast through, and it rewards the patience.

Is it hard to figure out on your own?

It can be. Each story route has essentially one correct path, and the game does not always signpost it, so getting stuck mid-loop is a real possibility. The flip side is that cracking a route after circling it for several loops feels genuinely earned. If you prefer, there is an easier mode that lightens the burden without removing it.

Are the mini-games just filler?

No, and they go deeper than you might expect. You can build up your own Mini 4WD car and challenge tracks and rivals around town on the way to becoming the town's king of Mini 4WD. There is also a "Gamicom" console: collect cartridges, play the mini-games on them, and some hide extra stories or a spot on the National Gamicom Rankings. The arcade and other period toys round it out.

Do your choices actually matter?

Yes. The game asks you at the end of each day whether it was perfect, and your choices decide what you can fix next time. There are multiple endings, and the goal of making the day work for everyone, your father, your friends, your crush, your uncle, shapes which one you reach. No single loop gets it right; that is the whole game.

Games like A Perfect Day

See all
The Heroes Around Me

The Heroes Around Me

The Heroes Around Me tells a story of a family of 3: the hard-working and quiet father – Nan, his daughter Lili, and their pet dog Sesame.

94% of 699 Steam reviews are positive$4.19
Shanghai Summer

Shanghai Summer

Shanghai Summer is an adventure game set in the millennium. Our protagonist, Baichuan, goes through a series of "anomalies" over the length of…

89% of 394 Steam reviews are positive$12.99
十五

十五

This is a plot exploration game set in the 1990s. In the game, you will go back to the age of 15, make up for those regrets and mistakes, rewrite…

92% of 53 Steam reviews are positive$3.99
坏小孩

坏小孩

You guide Wang Han, a truant schoolboy in a 1990s factory town, through light puzzles and a story that turns from mischief into crime.

95% of 1,590 Steam reviews are positive$2.99
Once Again

Once Again

Make up for lost time with Once Again, If you could travel through time, who’s the first person you’d meet?

90% of 952 Steam reviews are positivePlayers online now: 1$1.27
旧手表 - Old Watch

旧手表 - Old Watch

This is an Visual Novel game. It's a story about time leap.

83% of 569 Steam reviews are positive$9.99
The Kids We Were

The Kids We Were

A cinematic adventure game with a heavy focus on narrative.

90% of 110 Steam reviews are positive$15.99
The Rewinder

The Rewinder

Investigate a deserted village as a spirit-talking Rewinder, stepping into memories to bend the past.

95% of 6,862 Steam reviews are positive$14.99
随风而逝 Story About Times

随风而逝 Story About Times

Time is the only thing we can't resist. Some people and things will never be found once they are lost. In the dark, a man was walking alone.

79% of 75 Steam reviews are positive$3.99
7 Years From Now

7 Years From Now

A slice of life story-driven adventure game with a distinctive 3D pixel art.

97% of 290 Steam reviews are positive$9.99
UNREAL LIFE

UNREAL LIFE

A lost girl and a talking traffic light search a strange city for the one name she remembers.

95% of 1,882 Steam reviews are positivePlayers online now: 2$19.99
Dullpain

Dullpain

Dullpain is a side-scrolling, interaction, and storytelling game.

79% of 42 Steam reviews are positive$10.99
Rail of Möbius

Rail of Möbius

It is an adventure game with multiple endings. An original script written by a well-known light novelist with a total of 400,000 words.

93% of 362 Steam reviews are positivePlayers online now: 1$12.99
Game of Fate: Chasing Through Time

Game of Fate: Chasing Through Time

Immerse yourself in the first-person perspective, cross time and space, solve bizarre cases, save innocent victims, and catch a mysterious killer!

88% of 996 Steam reviews are positivePlayers online now: 2$10.99
Soulslayer~灭魂·误佳期~

Soulslayer~灭魂·误佳期~

An exciting adventure in a story of ancient Chinese setting.Visual Novel with multiple endings to explore.

95% of 661 Steam reviews are positive$4.99
回门 Way Back Home

回门 Way Back Home

"Way back home" is a 2D horizontal board horror puzzle game. It takes the Republic of China period from 1905 to 1926 as the background of the times.

70% of 455 Steam reviews are positive$6.99
Buy a Croquette!

Buy a Croquette!

March 2012, Nagano. High schooler Chio Aozora needs 380 yen for a croquette, and that small errand turns into a tangle of lost items, suspicious…

98% of 8,895 Steam reviews are positivePlayers online now: 19Free
Far Away

Far Away

Far Away is a 500,000-word visual novel about Krosa, a docker with mechanical arms in the port city of Bedjan.

94% of 7,612 Steam reviews are positive$12.99
Insomnia: Theater in the Head

Insomnia: Theater in the Head

Click through the little plays your restless brain puts on when you should be asleep.

96% of 2,933 Steam reviews are positive$2.49
We, Junk Artists

We, Junk Artists

A "collage-and-guess" multiplayer game for up to 8 players. Turn ordinary items into outside-the-box "masterpieces," guess each other's creations…

95% of 248 Steam reviews are positivePlayers online now: 8$9.99