$9.99 (−50%)9 Kings Nine kings, one tiny grid
Pick one of nine kings, lay out a tiny village on a 3x3 grid, and turn it into a citadel that survives decades of war. You place buildings, troops, and spells, then watch pixel armies collide. Steal cards from rivals, stack absurd buffs, and break the build on purpose.
Is 9 Kings worth it?
9 Kings is worth it if…
- you like fast roguelike runs built around wild, stacking combos
- you like drafting new cards and rebuilding your strategy each year
- you like watching huge pixel armies fight for your crown
- you like chasing one more run to test one more build idea
Screenshots
From village square to overpowered citadel
You start with a capital and a few plots, then add to them year by year. Buildings recruit units and make them stronger, so where you put things matters as much as what you pick. Gold hires mercenaries, dark magic raises the dead, and nature gets weaponized. Runs last around thirty years of escalating attacks, with three lives to spend before your crown slips. The fun is watching humble starting cards snowball into thousands of troops marching for you.
Pick your fights, steal their toys
Each king brings a different starting deck of buildings, troops, and spells. After you beat a rival, you loot cards from their pool, which makes diplomacy deliciously selfish. Make peace with kings whose units bore you. Declare war on the ones with powers you covet. Knights, warlocks, glass-cannon wizards, bombers, imps, and sentient mushrooms can all end up in the same army if you scheme right. Stack buffs and modifiers until the game bends, then bends some more.
Quests, endless war, and async rivalry
Quest Mode sends you across the known world on mechanics-bending challenges to collect other kings' crowns. Endless Mode picks one king and throws attack after attack at you to see how long you last. Async multiplayer pits you against eight rival kings to see whose kingdom survives longest, with cosmetic rewards from daily challenges and medals. Dozens of events, decrees, and shops keep runs varied. It is easy to start one more run to test one more ridiculous idea.
Built for joyful rule-breaking
This is a fast-paced roguelike that wants you to find the broken combo. Perks pile onto buildings, units, and spells until your army feels invincible, until the next year proves otherwise. Difficulty climbs steeply, so losing a capital hurts and winning feels earned. Experimenting with strong, strange, and outright unfair builds, and unlocking new options as you go, is a highlight.
Good to know before you rule?
How does a run actually play?
Win, earn gold, take a new card from the king you just fought, grab a decree or shop when offered, and repeat. Lose a fight when enemies reach your capital and you lose a life. Survive about thirty years to reach the final battle, or keep going to see how far the scaling lets you.
What makes the nine kings different?
Each starts with its own themed deck, bonuses, and passive decrees. Because you draft from whoever you fight, your starting king shapes your early game and your wars shape the rest. Looting rival decks lets you mix powers that were never meant to meet.
Can I play with friends?
Async multiplayer matches your kingdom against eight rival kings to see who survives longest. You climb ranks and unlock cosmetic customization through daily challenges and medals earned along the way.
Is it hard?
Yes. Enemies scale fast, luck matters, and some combos carry harder than others. That is part of the appeal if you like testing builds, restarting with a new plan, and finally cracking a run that once flattened you.
























