
Deadly Days: Roadtrip
Fight through a pixel zombie apocalypse on a road trip where looting and arranging your gear decides how long you survive.
Nine compact strategy and roguelite games from Sidekick Publishing where you arrange dice, backpacks, villages and castles into builds that hold together under pressure.
If you like shaping a small setup into something that survives chaos, these nine games from Sidekick Publishing share that habit. In Die in the Dungeon you set rolled dice so faces support each other, in Megaloot you fit armor and weapons into a tight pack for combined effects, and in 9 Kings you arrange a small settlement to withstand long sieges. Around them you can also steer a hungry rolling fortress in Wanderburg, guide Beardlings in Dwarves: Glory, Death and Loot, and plan quiet hex towns in TerraScape, all focused on brief attempts, clear systems and tinkering with placement.

Fight through a pixel zombie apocalypse on a road trip where looting and arranging your gear decides how long you survive.

Pilot a hungry fortress through hordes of enemies, bolting on cannons and wizard towers until your build towers over the battlefield.

Roll your dice, place them on the board and fight through a shifting dungeon, one run at a time.

Pick a hero, carve through endless Norse hordes and stack upgrades until the whole screen lights up.

Turn two scruffy Beardlings into a ten-dwarf raid party, set your gear and formations, and let the auto battles do the rest.

Pick one of nine kings, lay out a tiny village on a 3x3 grid, and turn it into a citadel that survives decades of war.

Gambonanza takes chess, shrinks the board and throws the rulebook out the window.

Grow a floating medieval town by placing buildings on a hex grid, alone or with a friend.

Loot a monster-filled tower, stack gear and stats into wild builds, and turn spare equipment into short bursts of godlike power.