$2.9964.0 One rule, sixty-four seconds
Shoot the squares that match the background, before the background changes its mind.
Is 64.0 worth it?
64.0 is worth it if…
- you don't mind losing a lot and treat every death as practice
- you want short, brutal arcade runs you can retry instantly
- you liked Super Hexagon and want something in that spirit
- you care more about reflexes and memory than story or variety
Screenshots
One rule that refuses to stay simple
The whole game runs on a single instruction: shoot only the squares that share the background's color. Those are the bad guys. The rest are good guys, and hitting them costs you.
The twist is that the background is constantly changing, which means a square that was safe a second ago can be your target now. Squares pour in from four directions at once, sometimes several directions at the same time. A wave of near-identical shapes closes in and you have a split second to sort friend from foe by color alone. Some good guys come out only a shade off from the background. That is where your reflexes go to die, and where the fun lives.
Eyes first, ears second
Rhythm is woven into the design, but not the way you might expect. Squares appear on the beat rather than asking you to press on it, so reacting to what you see, then feeling the music line up underneath, is the trick.
One player described the moment it clicks: firing quickly in two directions during a record scratch, then a flurry of mixed good and bad guys in the chorus. That is the feeling the game is built around.
What should you know before playing?
Is it actually a rhythm game?
Not in the usual sense. The music works as a hint in places, and your firing often lands in time with it, which feels great when it happens. But playing it like a pure rhythm game is the most common way to bounce off it. Watch first, listen later.
Is there anything to do after the main levels?
Yes. There is an endless mode with leaderboards for chasing high scores, and a practice mode for learning each song's patterns until your hands know them on their own. The game also has a level editor with community-made levels, where players share their own charts, including easier ones if the main levels are too much.


















