$69.99007 First Light Earning the Double 0
Earn the Number as a young, reckless Bond recruit fighting through MI6 training and into the Double 0 program. A botched hunt for a rogue agent pulls you and your mentor Greenway into a conspiracy and a coming coup. Spy work, brawls, shootouts and driving, told large and loud.
Is 007 First Light worth it?
007 First Light is worth it if…
- you like playing a younger, cockier Bond who talks back and learns the hard way
- you like mixing quiet sneaking and clue-hunting with loud fights and chases
- you like cinematic, story-led shooters with globetrotting missions
- you like getting creative in a scrap with throws, gadgets and aimed shots
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A rookie Bond still learning the job
You start as a young naval air crewman handed a second chance after a brave moment, then dropped into MI6's revived Double 0 program. Bond here is resourceful, confident and short on patience, still learning discipline, restraint and who to trust. M sees the promise, Miss Moneypenny reads him differently, and reluctant mentor Greenway keeps pushing back. When a mission against a rogue agent turns tragic, that training story turns into a hunt for the conspiracy behind it and the coup building at the heart of the State.
Talk, snoop and slip past security
Missions give you room to feel like a spy before the shooting starts. You listen in on conversations, search for clues, gather intel and look for a way around guards. There are disguises to borrow, back ways through vents to find, and front doors for when subtlety fails. One stretch has you working an Egypt location, playing games and chatting up the locals to scrape together money. The pace stays cinematic and tight, with the pressure on when a plan wobbles.
Brawls with whatever is handy
When cover breaks, Bond fights dirty and young. You can throw objects to stun guards, shoot for the knees to drop them or aim for hands to make them lose their weapons, then close in for takedowns and disarms. Guns, fists and gadgets trade off quickly, so a quiet entry can turn loud halfway through and still be saved. It suits the character: less polished machine than Agent 47, more scrappy recruit who improvises and keeps moving.
A globe-trotting action picture
The story plays out across handsome locations with chases, climbs and driving sections between the stealth, plus Bond's dry patter running through it. This is a single-player, story-led action-adventure, third-person throughout, with room to adjust Bond's outfits and appearance. Expect set pieces, narrow escapes and exposition on the move rather than a wide-open sandbox.


















