$19.99HellSign Ghost hunting for a living
HellSign is an investigative action RPG where you work as a monster hunter in Australia, taking paid contracts on ghosts, demons, spiders and hellhounds. You search haunted houses and forests for clues, work out what haunts them, then use its weaknesses against it. A strong pick for armchair detectives who want their clue work to end in a shotgun fight.
Is HellSign worth it?
HellSign is worth it if…
- you like detective games where clues point to a weakness
- you want to sweep dark rooms with EMF, UV and motion trackers
- you like top-down shooting with traps and special ammo
- you like preparing a loadout, then testing it on a boss
Screenshots
Read the scene to name your monster
Each contract drops you in a house, warehouse, forest or junkyard at night, torch flickering. You log what you find in the Cryptonomicon, your hunter guidebook, and match clues to ghosts, demons and other prowling creatures. You draw a summoning circle, call the boss in for a final fight, then head home with a trophy and a fee. Preparation pays: knowledge of strengths and weaknesses makes the kill cleaner.
Gear up and spend your fee wisely
You start with a flickering torch, a rusty gun and a lot of guts. Completed jobs earn money and skill points, which you spend on shotguns, rifles, armor, traps, silver nitrate rounds, medicine, gadgets and paid information on opponents. You choose what to bring and when to use it, since loadout can decide between victory and defeat. You can go in loud and let the shotgun talk, or research first and pack the ammo and traps the target hates. Points can be reclaimed and redistributed as you learn the trade.
A hunter with a past to piece together
You wake after dying the night before in a drug-induced delirium on a dangerous job, with a fresh brand on your skin you do not remember. You follow a bloody track through sightings of spectral women beckoning people into fog and spiders as large as wolves. Jobs pay the bills for guns and armor while fragments of that past surface between contracts. The plot is short and simply ends, so come for the island towns, the torch beam in dark rooms, and the boss fights more than the story.

















