Gloomhaven artwork$34.9982%Very Positive
Deckbuilding pick

Gloomhaven Mercenary Work, Card by Card

Lead mercenaries through dark caves, forests and dungeons where your deck is your life. Every turn you pick two ability cards and play the top of one with the bottom of another, so combos and exhaustion are always on your mind. For deckbuilder fans who want slow, cruel tactics with real consequences.

Is Gloomhaven worth it?

Gloomhaven is worth it if…

  • you like slow, careful planning where every card spent matters
  • you want long tactical campaigns with branching choices

Screenshots

Two cards per turn, and both hurt to spend

Each mercenary walks into the dungeon with a small deck of ability cards. Every turn you choose two, then use the top half of one and the bottom half of the other to move on the hex grid, hit monsters, and set up combos. Cards are also stamina: spend too many and your mercenary collapses from exhaustion, no matter how much health is left. You learn to win ugly, holding back the big attack for one more room.

Seventeen mercenaries with their own decks

You explore in a band of 2 to 4 mercenaries, alone or in online co-op for up to 4. Each of the 17 characters brings different skills, drawn from more than 1,000 abilities, so a new hire means learning a new way to fight. Level-ups, perks, enhancements, and new equipment sharpen what you have, and you tune the deck before each quest. Chasing artifacts and buying the favor of the Great Oak helps too, if gold is your morality.

Greed, choices, and 95 ways to regret them

This is a branching campaign of 95 story missions, plus a separate Guildmaster adventure with more than 160 missions, new storylines, quests, map and NPCs. You sell your sword to city officials or corrupt cultists, work through quests and events, and shape the fate of the region. Powerful opponents want the city, others want ancient crypts and forgotten artefacts. Siding with the inhabitants is allowed. It just may not pay well.

Good to know before you hire your blade?

How does combat actually work on the board?

Fights are turn-based on hex grid terrain. Positioning matters, and dungeon surroundings shape what your combos can do.

What is Guildmaster mode?

A separate digital-only adventure with its own territory, character stories, and fight-by-fight choice of mercenaries. It was made with the community during early access and sits apart from the main branching campaign.

How dark is this fantasy, really?

Very transactional. Expect to decide where you draw the line, usually right after you get paid.

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