$24.99Black Book A dark deckbuilding folktale
Black Book is a story-driven deckbuilder about Vasilisa, a young sorceress trying to undo death by opening the seven seals of a demonic book. You build a deck of hellish spells, fight demons in turn-based card battles, and travel the countryside solving folk troubles with exorcisms and sharp questions.
Is Black Book worth it?
Black Book is worth it if…
- you like deckbuilders wrapped around a long linear story
- you enjoy Slavic myths, witches, demons, and village superstition
- you like reading dialogue and solving troubles through questions
- you want card fights where play order changes the result
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Spells, order, and sharp sequencing
Your deck is your witchcraft. You collect spell cards and skills as you travel, then play several cards a turn against demons, bosses, and possessed troublemakers. Order matters, so a fight becomes a small puzzle of setup and payoff: weaken, hex, strike, or bleed yourself for power and hope the math holds.
It is a deckbuilder for deckbuilder fans who want progression tied to a story rather than repeated runs. You keep growing the same deck across chapters, tune it around curses, damage, or status effects, and learn which bosses punish a careless setup.
Exorcisms, errands, and idle demons
Between battles you walk villages, forests, and fields, take side-quests, solve riddles, and sort out peasants haunted by very specific evil. Correct answers come from listening: what you learned in dialogue and the in-game encyclopedia of northern Slavic beliefs can earn extra experience toward new powers.
You also keep a small demonic flock. Send demons on tasks and they work for you; leave them with nothing to do and they turn their attention to you. It gives the management side a practical edge — employment as self-defense.
What should you know before playing?
How do the card battles actually work?
You attack with spells, defend, apply curses and negative effects, and manage health as a resource. Enemies have their own tricks, shields, and healing, so sequencing and deck synergy matter more than playing one strong card.
What do you do outside combat?
You explore rural locations, talk to villagers, accept requests, solve riddles, and perform exorcisms. Dialogue choices can reflect folklore knowledge, and right answers grant more experience for unlocking skills. An encyclopedia collects the tales, spirits, and customs you meet.
What is the deal with the demons you command?
Vasilisa can send bound demons to do her bidding. They are useful helpers, but idleness makes them dangerous to their owner. The practical lesson is simple: keep them busy, or expect trouble at home.
Does the story have choices and endings?
Yes. Vasilisa seeks the Black Book and its seven seals to wish her lost beloved back, and her decisions along the way shape her path. There are four endings, tied partly to sins earned through harsh dialogue choices and how demons are used.

















