$14.99Burn With Me Summon, burn, want more
Burn With Me is a story-heavy deckbuilder about occult university students trying to summon a Personal Demon. You place creatures for position-based synergies, then permanently burn cards to reshape your deck mid-run. Six chapters follow different fears and obsessions, wrapped in hand-drawn art mixed with real-life video.
Is Burn With Me worth it?
Burn With Me is worth it if…
- you like deckbuilders where placement and synergies matter as much as damage numbers
- you want a story-first run, with six student chapters about fear and obsession
- you enjoy thinning a deck aggressively and living with permanent choices
Screenshots
Creatures that care where they stand
You build around placement as much as raw power. Creatures gain from who stands beside them, so every draft is a seating-plan problem: which summon goes left, which goes right, and what breaks when you burn a card for good. Fights are turn-based in the deckbuilder way, but the puzzle is spatial. Almost 100 cards feed that tinkering, including secret alternate visuals from invited artists for collectors to chase.
Burn the deck, feed the obsession
Burning is not discarding. Cards you burn are gone, and your soul takes part of the cost too, so thinning the deck feels like a small ritual with consequences. You do it to sharpen synergies, to survive the next trial, or because a chapter's character would absolutely set something on fire. Across six chapters the game shifts to match each student's fears and obsessions. Expect cozy dread: warm, strange, and faintly wrong.
Good to know before you summon?
How does burning cards work?
Burning permanently removes cards as a core mechanic, not a one-fight effect. You use it to cut dead weight and tighten synergies, while accepting that your deck — and your soul, per the fiction — is changed for good.
What is the story actually about?
Occult university students learn ancient rites with their passionate Teacher, face personal trials, and work toward summoning a Personal Demon. Each of the six chapters centers on a different character, with gameplay tuned to their fears.
How does it look and sound?
Hand-drawn art spliced with real-life video, made without AI. The tone is cozy dread: stylish and comforting on the surface, eerie underneath, with mystery, demons, wolves, and cult business in the margins.

















