Stonehearth artwork$19.9976%
Colony sim pick

Stonehearth Grow a town from a few tents

Stonehearth gives colony sim fans a cute voxel settlement to raise from tents to town. You feed a small band of settlers, keep their moods up, hand out RPG-style jobs, and defend them from raiders while you shape every building block by block.

Is Stonehearth worth it?

Stonehearth is worth it if…

  • you like guiding settlers with needs, jobs, and moods through hunger and raids
  • you like slow building, crafting chains, and designing every wall yourself
  • you like RPG job systems and modding your colony sims with new items and stories

Screenshots

Raise a handful of settlers into a town

You start with a few hearthlings on procedurally generated terrain and talk them through the basics: a steady food supply, shelter, and defense against raiders and other threats. You watch their moods while they haul, build, and craft, and you decide how far to grow and expand.

It is community management at a readable scale. The look stays warm and cute, all chunky voxel fantasy, which makes the losses easier to take.

Jobs that level up like RPG classes

Every settler has a job that works like a role-playing class, covering hauling, building, crafting, and fighting. They gain experience and levels as they work, and some jobs upgrade into entirely new jobs once prerequisites are met.

New assignments usually need a crafted tool. The mason shapes blocks, statues, and tools from stone, but first needs a mallet and chisel from the carpenter. You decide whether to spread wide across many trades or push deep into one craft chain.

Build anything and make it yours

The heart here is open building with wide freedom. You lay out homes, workshops, and defenses, and choose what kind of place this becomes: a conquering empire, a busy trade city, or a quiet spiritual monastery.

The game is built to be moddable at every level, from cities to people and creatures, with tools and documentation for custom items, monsters, and scripted adventures. You can model a new sword, set its stats, craft it in game, and share the design so friends can bring it into their own worlds. Multiplayer lets you share that tinkering.

Good to know?

What do you actually manage day to day?

Food, shelter, moods, and safety. You assign jobs, keep supplies coming, place buildings, and send fighters to meet raiders and dynamic encounters, then adjust as your settlement grows.

How do jobs and crafting fit together?

Work earns experience and levels, and meeting prerequisites opens new jobs with new capabilities. Most new roles need a tool first, so the carpenter equips the mason, the mason equips others, and your town grows one workbench at a time.

Can you play it solo or with friends?

Both are supported. Solo suits careful planners who like to pause and shape each house, while multiplayer suits colony sim fans who want to build and trade custom creations together.

What can mods add?

New items and monsters, custom adventures, AI tweaks, and whole balance overhauls from the community. The base tools were made for sharing, so one modeled sword can travel from your workshop into someone else's game.

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