$29.99Endzone 2 Rebuild humanity, one settlement at a time
A post-apocalyptic colony builder about keeping people alive after the disaster. You drive a settlement bus to habitable zones, found linked settlements, and keep food, water, and goods moving between them through radiation, drought, toxic rain, and sandstorms.
Is Endzone 2 worth it?
Endzone 2 is worth it if…
- you like running several linked colonies that trade with each other
- you like planning production chains and research step by step
- you like scouting ruins for loot, tech, and new trading partners
- you like replayable sandbox maps with adjustable threats
Screenshots
A bus, a wasteland, and new ground
You start by driving your settlement bus and choosing where to settle. Between habitable zones lies wasteland full of ruins, loot, and missions, and you send explorers out to search it directly. Each zone has its own resources, so one town might have fertile soil while another holds the ore you need. For colony sim fans, the pull is that choice: where to build next, and how to keep far-apart towns supplied.
Several settlements that need each other
No single zone has everything, so you run multiple settlements and move goods between them with vehicles and trade routes. You place housing, workshops, farms, and upgrades, research buildings and refined resources, and tune production lines so tools, clothes, and medicine keep flowing. It feels like running a small, scrappy country where one town's surplus covers another town's gap.
Harsh weather and hungry people
Your settlers have needs to meet, and the land keeps changing around them. Sandstorms tear across the map, droughts dry up water, contaminated ground limits where you can safely build. You answer with wells, stockpiles, protective gear, traders, and better infrastructure, working toward prosperity instead of bare survival. The tone stays dark and atmospheric, with music that fits the ruined world.
Good to know?
Can you change how hard survival is?
Yes. You can turn off threats such as raiders and tune the sandbox rules, so you can play a calmer building run or leave droughts, contamination, and attacks on for a harder test.
How do expeditions work this time?
You steer explorers and vehicles through ruins yourself rather than sending them off in text menus. Curiosity pays with resources, technologies, and contacts, but a wrong turn can trigger a disaster or cost lives.
Do you fight raiders with soldiers?
Fights use vehicles. You build extra cars and trucks as you grow, then use them to guard trade routes, take on raiders, and move goods safely between zones.
How large can your population get?
Settler paths and job assignment were rebuilt to support large towns, with settlements that can grow into the thousands once food, water, housing, and jobs are stable.

















