Free to playNomad Survive, build, defend
Scavenge a ruined island for food, weapons and supplies, then build a base worth defending from zombies and raiders.
Is Nomad worth it?
Nomad is worth it if…
- you like survival sandboxes where the base you build is the whole point
- you want a zombie game where other players are the real threat
- you enjoy grinding wood, stone and metal into something worth defending
- you have friends to build with, or a server to run yourself
Screenshots
From bare hands to a fortified home
You start with nothing on an overgrown island and work your way up. A workbench stops strangers building nearby, though hide it well, because anyone who finds it can use it. When wood starts feeling flimsy, grab a pickaxe and mine your way to stone, then metal, then improved metal. Hunger and thirst keep the loop honest: hunt, cook, drink, repeat. Every upgrade is a small victory against a world that would rather you didn't have nice things.
Better with a crew
Surviving alone works. Surviving together works better. Team up with friends, pool your loot and raise a shared base, with someone on farming duty while someone else hauls home medical supplies. And when raiding players come knocking, a coordinated defense beats one person sprinting between doors. If you want to build your own community, you can host your own server from the install directory, set your own admins and run the island by your rules.
Blood Moons
Every seventh in-game day, the sky turns and the zombies get serious: more health, bigger numbers, and legs fast enough to close the distance. A Blood Moon is the night your walls, your ammo stockpile and your nerves all get tested at once. There is a silver lining: the Reaper appears at Safe Zones, and graves scattered around the island hold Lost Souls you can trade him for special items. So those risky graveyard looting runs have a point.
Wheels and garages
A 4x4 km island is a lot of ground to cover on foot, so vehicles matter. Find one, refuel it and drive it across the overgrown ruins, turning long loot runs into short ones. The catch is that a vehicle left outside is a vehicle someone can take, so the smart move is a garage with a proper door, tucked behind your base walls. It is the same logic as the rest of the game: everything you own is only yours until another player decides otherwise.
Power, farms and quests
A base gets interesting when the lights come on. Craft a generator and your wooden box turns into a working settlement: mining drills, electric lights, hydroponics farming stations, oil and water pumps. Collect seed packets out in the world and grow your own food, then defend the farm, because crops feed you and everyone else too. Away from home, Safe Zone Quests send you across the island on more than 30 missions that piece together the history of what happened here. It is a slow reveal, one errand at a time, in a world that mostly keeps its mouth shut.


















