Taskbar Legends artworkFree to play83%Very Positive
Co-op pick

Taskbar Legends An RPG that lives on your taskbar

Your party fights on your taskbar while you work, then you team up with co-op friends for party dungeons. Pick six heroes, set their rows, ascend duplicates, and check in between meetings to send them deeper.

Is Taskbar Legends worth it?

Taskbar Legends is worth it if…

  • you like co-op games you can check between other things
  • you enjoy setting party rows and countering boss resistances
  • you want slow-burn progression with crafting, cooking, and fishing
  • you like trading spares and theorycrafting with co-op friends

Screenshots

A party that fights while you work

You set six heroes across Front, Mid, and Back, then leave them to it. Tanks hold the line up front, melee works the middle, healers and ranged stay behind. The strip sits click-through on your taskbar, so fights tick along while you answer email. Pop the hub open when you want to swap gear, cook a food buff, or send them on another expedition lap.

Dungeons built for teaming up

Expeditions are your solo grind for gold, XP, and loot, with each secured run banking rewards before enemies get stronger. Dungeons are the social part: co-op multiplayer runs and party dungeons where you bring your formation alongside co-op friends. Guilds add chat and advice between runs, and the live hub shows who is online. It is the kind of co-op you plan in messages, then watch play out.

Lineups, loot, and trading notes

Every hero has its own kit and damage school, and bosses can resist some schools, so one map's dream team flops on the next. Level heroes in battle, gear them with loot and gems, or fuse three matching heroes of the same tier at the Ascension Forge up to Tier 5. Active heroes and equipped gear lock to your account, while spares can be traded as Steam Inventory items. Losing only costs the current run, never the banked stuff.

Good to know before you queue?

Can you play it solo before trying co-op?

Yes. Training levels, expeditions, camp recovery, crafting, cooking, fishing, and Ventures for benched heroes give you plenty to do alone. Build a stable six-hero formation and bank some loot first, then bring that party into dungeons when you want company.

How do expeditions handle winning and losing?

You can run a single lap or push endless. Finishing a run secures gold, XP, and loot and starts a harder lap. Retreat keeps what you already banked and drops the current lap. Losing also keeps banked rewards, heroes, and gear, so a wipe stings for about three seconds.

Do you need to be online the whole time?

Yes, it is online-only with accounts, inventory, and combat handled server-side. There is no offline progress beyond energy regen, so the game needs to stay running to keep earning. The upside is the overlay is light enough to sit on the taskbar while you do other things.

What else is there besides fighting?

Return to camp to recover and restore energy, prepare real-time food buffs, craft gear, socket gems, fish, and send spare heroes on Ventures. Daily login rewards plus daily and weekly quests hand out extras, and a Codex tracks heroes, enemies, items, and builds.

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