$14.99Crawl Everyone Gets to Be the Monster
Crawl is a co-op dungeon crawler for up to four co-op friends on one couch where only one of you is alive. One player crawls as the hero while the rest haunt the dungeon as ghosts, possessing monsters and springing traps. Land the killing blow and you steal the hero's place in a race for loot and levels before the final boss.
Screenshots
One hero, three jealous ghosts
You start as the lone human hacking through a randomly generated dungeon, grabbing gold and XP while your dead friends drift around you as ghosts. They possess pentagrams to spawn beasts, throw furniture, and trigger traps, all to land the final hit. Whoever kills you takes your body and your loot run, and you join the heckling dead.
It makes every room a shoving match. You buy weapons, spells, and relics at altars to stay alive longer, while ghosts earn Wrath for kills and spend it to evolve their monsters from vermin into demons and undead warriors. A full game runs about 30 minutes, just long enough for friendships to fray.
Level up, then face your friends as the boss
The goal is simple: reach enough strength to challenge the hulking final boss at the portal and crawl out. The twist is that your friends pilot the boss, each working a flailing limb against you. You swing swords and loose spells you picked up along the way while three people you live with try to flatten you.
Between runs you unlock more of the 60-plus monsters, plus weapons and items to find next time. The pixel art is rough and gory, the soundtrack drives the pace, and controls stay simple across controllers, keyboard, or mouse. Solo play with bots exists, but this one is built for a crowded couch.
Good to know before you crawl?
Can you play it solo?
Yes. You can crawl alone against AI ghosts with adjustable difficulty, plus challenges to master and items to unlock. It works as practice for monster moves and builds, but the backstabbing and kill-stealing that make it sing need real people on the couch.
How long is a session?
About 30 minutes, sometimes 20 to 60 depending on how stubborn the hero is. That short loop suits repeat rounds in one evening, and unlocks carry over so each run adds new monsters and gear to the pool.


















