$14.99DuneCrawl Cannon Battles on a Giant Crab
DuneCrawl puts you and up to three co-op friends on the back of a giant cannon-armed crab, sailing sandy seas between islands, dungeons and enemy fortresses. One steers, others load guns, patch legs or launch themselves at rival crawlers. Short, silly and best shared.
Is DuneCrawl worth it?
DuneCrawl is worth it if…
- you like co-op games where everyone has a job on one shared vehicle
- you want a short campaign to finish in a few sessions with co-op friends
- you like mixing cannon fights, on-foot shooting and puzzle dungeons
- you like colorful, silly worlds with crabs, bugs and oddball dialogue
Screenshots
Your crab is the party
You cross the desert on a gigantic Crab Crawler, with cannons bolted to its shell and room for a full crew of four. One of your co-op friends takes the helm while the rest load cannonballs, repair damaged legs or fire on other crawlers, huge bosses and island fortresses.
The best trick is the boarding action. You climb into a cannon and launch yourself through the air at an enemy deck, which makes every crab fight part naval battle and part bar brawl. Between fights you tune her up with Spike Armoured legs, Guided Torpedoes, a fresh paintjob or just a new hat.
Islands, dungeons and bug mounts
You dock the crab and continue on foot, fighting jar-headed Vassals and wild bugs with hand weapons, guns, Bomb Flowers, Beehives and Spider Eggs. Dozens of oasis islands hold quests, loot and secret dungeons, and the puzzle-filled caves are a highlight.
Masks, Tunics and Talismans shape your abilities, alongside unlocks like the Buzzooka and Acid Harpoon. When walking feels slow, you ride multi-saddle Beetles with friends, zip on skittering Nymphs or smash through opposition on armoured Scorpions and Ball Bugs.
How does co-op actually play?
How many co-op friends can join?
Up to three friends can join you, for four players total, in local or online co-op. The shared save is not tied to the host, so others can keep using it and invite people later, and everyone can split up to explore separately. Solo Crab Keepers get a ghostly companion instead, though the crab battles and island missions are built for a crew.
What do you do together moment to moment?
Travel, fighting and exploring all split naturally. On the crab, one player steers while others work the cannons, fix legs and board enemies. On islands, you spread out for quests and loot, with friendly fire on by default, so melee and gun builds need some spacing. Multi-saddle Beetles let you ride into trouble together instead of walking.
How long is the campaign?
Short. A focused crew can finish the story and most side quests in around eight to eleven hours, with more time if you hunt every dungeon, mask and weapon. There is little reason to replay it with the same group, so treat it as one complete trip across the sandy seas rather than a game you settle into for months.
Is there anything outside the campaign?
Yes, a battle royale mode was added after launch, with teams fighting over supplies and crawlers before a crab battle. The campaign remains the main draw for co-op friends, with its quests, island fortresses, bosses and puzzle dungeons, while the other mode is for groups who finish the story and still want crab-on-crab fights.





















