Arcanists artworkFree to play83%Very Positive
Co-op pick

Arcanists Wizard duels on shrinking ground

Arcanists is a turn-based artillery game where wizards trade spells across 2D arenas until one player or team is left standing. You build a 16-spell book, dress your arcanist, and take timed turns with co-op friends in casual or ranked lobbies up to 24 players.

Is Arcanists worth it?

Arcanists is worth it if…

  • you like slow, careful planning with timed turns
  • you enjoy building loadouts from a large spell list
  • you want casual rounds with co-op friends one night and ranked the next

Screenshots

Timed turns with spells instead of shells

You aim, pick a spell, and fire before the clock runs out. Win by dropping every other player or team to zero hitpoints, so each turn is part aiming puzzle, part bet on what your co-op friends and rivals will do next. Random Spells mode hands everyone a shuffled kit when nobody can agree on loadouts, and RNG decides the rest. Replays save after games you play or spectate, so you can rewatch the shot that deleted half the map.

Build a spellbook, then break it in

There are more than 150 spells across 15 themed books, 12 spells apiece, and you take only 16 into battle. Picking all your spells from one book unlocks a Familiar effect with a special ability or extra spells, which rewards commitment over grabbing favorites. With co-op friends, team games are the easy sell: coordinate targets, cover each other, argue about who wasted the good spell.

Maps that fall apart, wizards that dress up

You fight across 16 arenas, and most have an Armageddon effect that starts after a 10-turn countdown and chews through the terrain. Camping stops working, footing disappears, and late rounds get scrappy. Between rounds you can build an arcanist from more than 100,000 costume combinations, save outfits and spellbooks locally, and show them off in the multiplayer lobby. The look is cartoony 2D with procedural maps, and custom tutorials let other players teach the tricks.

What else should co-op friends know?

How does a match actually end?

One player or one team has hitpoints left. Everyone else has been reduced to zero, and the survivors take the win. Maps can speed that up, since Armageddon destroys terrain after ten turns on most arenas.

Can you save and share your setups?

You can save costumes and spellbooks locally and pick them from a quick-select menu, share designs in the multiplayer lobby, and save replays to watch later. There is also a tutorial framework for making custom guides.

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