Volleyingのアートワーク$1.9971%やや好評

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Pure Physics. Zero Softwares Deciding For You.

Tired of sports games where pre-calculated animations decide the outcome? Volleying is fully physics-based. Your control, your timing, and the bouncing ball dictate the match. Every round is completely unique and beautifully chaotic.

Key Features:

Predictably Unpredictable Gameplay: Control your sphere, dominate the court, and make the ball touch the opponent’s ground. Sounds simple? Wait until the physics kick in. The 10-Second Exploding Ball Rule: No passive playing here! Once you touch the ball, you have exactly 10 seconds to send it back over the net, or it will explode, costing you the point. Dash Mechanics: Jump and trigger a quick dash in any direction (or upwards) to save impossible balls. Use it wisely— it takes 5 seconds to recharge! Arcade Mode Madness: Catch random items that spawn on the court to temporarily alter your size (or the ball's), creating hilarious and unexpected situations. In-Game Soundtrack Controls: Love the music? You can seamlessly skip and navigate between the soundtracks at any time during gameplay by simply pressing the square brackets ([ and ]).

Play It Your Way

Bring your friends over or use Steam Remote Play Together to experience the ultimate casual showdown. Supports 1v1, 1v2, 2v2, or a cooperative mode where you and a friend team up against the CPU.

Make It Yours: Custom Skins & Courts

Want to play with your own artwork? Volleying lets you fully customize player and court textures!

Right-click Volleying in your Steam Library > Properties > Installed Files > Browse.

Open the "conf" directory to find the template (.png) files and quick instructions.

Fire up your favorite image editor, create your skins, and feel free to share your creations in our Steam Artwork community tab!

A Note From the Developer

Volleying is a true solo passion project built entirely from scratch without a commercial game engine. Developed natively on Linux using C++, custom OpenGL, and low-level libraries such as GLFW, Bullet Physics, OpenAL, and libzip, it stands as a tribute to raw code and the power of programming from the ground up. Windows was utilized strictly for cross-compiling and debugging. Every visual and audio asset was crafted leveraging the vast ecosystem of professional open-source creative software—utilizing tools such as Blender, GIMP, Inkscape, Ardour, and Kdenlive across the pipeline. If you appreciate independent, engine-free development and enjoy the game, leaving a quick review here on Steam helps a solo creator more than you know. Thank you for supporting the open-source spirit!

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