Socceringのアートワーク$0.53 (−73%)85%好評

スクリーンショット

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Pure Physics. No Scripted Matches.

Tired of soccer games where the engine decides who wins the tackle or where the ball lands? Soccering is fully physics-based. Your momentum, your timing, and the bouncing ball dictate every goal. No pre-calculated animations, no scripts—just pure, beautifully chaotic soccer.

Key Features:

Predictably Unpredictable Football: Control your sphere, dominate the pitch, and smash the ball into the net. With real-time physics, every bounce, deflection, and goal is completely unique. Dash & Defend: Jump and trigger a quick dash in any direction to intercept passes, block shots, or blast the ball past the goalkeeper. Use it wisely—it takes 5 seconds to recharge! Arcade Mode Madness: Collect random power-up items spawning on the pitch to trigger game-changing effects, turning a tense match into absolute comedic chaos. In-Game Soundtrack Controls: Keep the energy high! Seamlessly skip and navigate between the game's diverse soundtracks at any time during gameplay by simply pressing the square brackets ([ and ]).

Play It Your Way

Grab your controllers and invite your friends over or use Steam Remote Play Together to experience the ultimate local showdown. Supports 1v1, 1v2, 2v2, or co-op matches against the CPU.

Make It Yours: Custom Skins & Pitches

Want to play with your own club colors or custom artwork? Soccering lets you fully customize player and stadium textures!

Right-click Soccering in your Steam Library > Properties > Installed Files > Browse. Open the "conf" directory to find the template (.png) files and quick instructions. Open your favorite image editor, design your team's skins, and share your creations in our Steam Artwork community tab!

A Note From the Developer

Soccering is a true solo passion project built entirely from scratch without a commercial game engine. Developed natively on Linux using C++, custom OpenGL, and low-level libraries such as GLFW, Bullet Physics, OpenAL, and libzip, it stands as a tribute to raw code and the power of programming from the ground up. Windows was utilized strictly for cross-compiling and debugging. Every visual and audio asset was crafted leveraging the vast ecosystem of professional open-source creative software—utilizing tools such as Blender, GIMP, Inkscape, Ardour, and Kdenlive across the pipeline. If you appreciate independent, engine-free development and enjoy the game, leaving a quick review here on Steam helps a solo creator more than you know. Thank you for supporting the open-source spirit!

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