Super Chaosのアートワーク$5.9992%好評

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What if every mechanic was conditional, extreme, emergent and unique? Not your normal roguelite.

In Super Chaos, you will nuke a petri dish in a frantic occult biophysics experiment where everything reacts, collides, bounces, implodes, and mutates.

This is a top‑down physics rogue-arcade with procedural elements, where you dash manually, attack automatically, and try to survive waves of extremely fast eldritch enemies.

You choose from 21 modular mutations before each run and 48 emergent upgrades before each level... but nothing here is boring like "+5% damage." No, every upgrade is extreme, weird, and can entirely flip your playstyle!

Choose melee, ranged, stealth, chaos, precision or even Pain as your playstyle and mix and match them in arcane ways.

Physics as a Weapon

A giant Rock that pinballs enemies across the arena and hides you

Rifts that pull enemies in, then implode, making you temporarily Rifted, protecting and hiding you but blocking healing

Blasts that push them and smash enemies into walls for bonus damage… and sometimes bounce them back into you

Hex, Antihex, and Annihilation

Wisp weapons wander chaotically, can be steered, become colored, merge together, affect every other weapon and apply Hex, making enemies insane, burning them, and giving you lifesteal

Antihex slows enemies and makes them vulnerable to wall/rock hits

Annihilation triggers when Hex and Antihex collide, causing lightshows

Extreme Mutation Examples

Stay immortal as long as you walk on… corpses?

Sacrifice your dash to gain a gravitational pull that drags every enemy toward you

Freeze all enemies when you get hit, dealing Rift damage based on their previous velocity

Become invisible (with the right upgrades), causing enemies to fall asleep when they can’t see you... and some enemies decay when they can't see

Arena Manipulation

The arena pulses and shrinks

There’s even an upgrade that lets you control the shrinking and turn the arena walls into you weapon

Style

Eldritch visuals and unsettling sound design

Asset‑less graphics with GPU-simulated water rendered in DX12

Reviewers call it "unique"... but all it is is CHAOS... or, if you choose so, control

Extra

While the game is primarily singleplayer, there is also duo online-coop (people in your Friend List can join) without Color Consequences

Primarily designed for Steam Deck, Controller or Mouse-only, not Keyboard (but the option is there)

Please, try launching the Demo first, to check if your system meets requirements, the game is written in a specialized in-house-engine and isn't compatible with older devices.

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