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World
Halcyon, a military megacorp, has perfected the Soul Materialization Project—extracting a human soul and etching it into a synthetic body. But the experiment bred countless failures: Creatures that lost their minds and turned feral. The city that once housed its labs was sealed away as a Hazard Zone, left crawling with them.
You are deployed into that Hazard Zone as the Commander who leads a squad of Souls, known as S.O.U.L.
They are weapons, stripped of memory and flesh—break their bodies and they simply print anew, beings to whom even death is denied. Your mission is singular: hunt down Milo, the one who fled with the core device of the experiment.
You'll cut through the Creatures with cards and strategy, stand against other Souls who turn enemy to bar your path, and press deeper into the Hazard Zone. The more memory fragments you gather along the way, the more of who your soldiers once were begins to surface. And at last, you will stand before a choice there's no taking back….
Game Features
SoulTrigger is a 2-character tactical turn-based roguelite RPG set in an urban fantasy world. Character-driven storytelling, zone exploration along branching paths, and turn-based combat built on reading the enemy and making the right call come together in one experience.
Side-View Tile-Based Turn-Based Combat
Spend [Action Points] that refill every turn to move, turn around, use items, and fire skills instantly in the direction you're facing.
Monsters telegraph their heavy attacks one turn in advance. Read the danger zone and dodge it, or cut them off first.
Control one operator at a time and swap in your partner to keep the combo going.
Fill an enemy's weakness gauge to trigger a [Weakness Burst], knocking it down or freezing it solid and canceling the attack it was preparing.
Battles unfold across multiple [Waves], and Elite monsters with special abilities stand in your way.
A Different Playstyle for Every Operator
Choose 2 of 4 operators (Harang / Siwoo / Valentin / Loke) and set out. Each operator's unique passive defines how they fight.
Harang: Drives a Nail bullet into enemies with every attack, then detonates them all at once. Siwoo: Fights with deployables like turrets and drones, charging a Taser to call down lightning. Valentin: Leaves weak spot marks that boost damage and critical hits for the whole squad. Loke: Builds up Rage and tears through the enemy line in Soul Overdrive.
A New Build Every Run
Combine the [Traits] you pick up during exploration with 30+ [Relics] that last the entire run to craft a different build every time.
Operator-exclusive traits mix with shared traits that trigger on melee, ranged, throwing, and deployable skills to create fresh synergies.
Roguelite Zone Exploration Along Branching Paths
Every run is a single route made of connected rooms.
Choose your next room at every fork and detour, and fight your way through battles, elite fights, events, and shops to the boss waiting at the end.
Use the [Keys] you earn in battle to open locked rooms and chests, and weigh costs against rewards in 40+ events.
A Hub-Centered Expedition Loop
Bring back Grit and Growth Factor from your expeditions to strengthen your operators at the base.
Raise their ATK and HP at the [Training Center], unlock new operators, skills, and traits at the [Control Terminal], then head back into the Hazard Zone.
42 Steam Achievements are waiting for you, too.



















