Kamikaze Dolphinのアートワーク$0.99

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About This Game

Somewhere in a black-budget lab that officially does not exist, a project was greenlit that officially never happened. The result is you: a genetically modified combat dolphin with a sonar cannon where your echolocation used to be and a mission briefing waiting before every dive.

KAMIKAZE DOLPHIN is a tongue-in-cheek third-person shooter about being a one-dolphin naval offensive. The fleet is coming, but the waters aren't clear and the skies aren't safe. That's where you come in. Slip past the patrols, dismantle the defenses, and knock out the land-based anti-air bunkers so the real invasion can roll in behind you. You're not backup. You're the tip of the spear — and the spear has flippers.

Before every phase, Command hands down a mission statement so noble, so stirring, so aggressively patriotic, that you might almost forget you're a lab-grown apex predator being fired at a beach. Almost.

Two Domains. One Very Committed Dolphin.

Your war is fought across the tide line. The first two operations are fully submerged — pure underwater combat where you hunt through open water and tight reef corridors, picking off enemies with your harpoon gun and softening the rest with a sonar blast that turns their insides into a rumor.

Then you hit the shore. The third operation is split down the middle: half water, half land. Beach yourself, switch to your AR70, seed the sand with land mines, and push inland toward the bunkers — then slide back into the surf when the heat gets too high. Land and sea aren't separate levels. They're the same fight, and you're the only unit cleared to wage both.

Key Features

Be the weapon. Play as a genetically engineered military dolphin with a modified sonar attack that works both underwater and on land — your one constant across every environment.

Two arsenals, two worlds. Wield a harpoon gun in the water and swap to an AR70 and deployable land mines on shore. Every domain rewards a different playstyle.

Amphibious combat. The third operation blends land and water into a single battlefield. Choose your ground, control the tide line, and use the surf as cover.

Clear the way. You're the covert first wave. Eliminate patrols, dismantle defenses, and open a corridor for the larger offensive behind you.

Destroy the bunkers. Victory means silencing the land-based anti-air bunkers — the objective the whole fleet is counting on.

Mission statements with a straight face. Every phase opens with a rousing, self-serious briefing. The tone is knowing. The dolphin is not.

The Deployment

Third-person shooter built for fluid movement above and below the waterline.

Currently available on PC.

KAMIKAZE DOLPHIN. The fleet needs a corridor. The mission needs a hero. The hero needs a bucket of chum.

Spreading Democracy... on porpoise.

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