基本プレイ無料Classic Marathon
The 1994 Bungie shooter that helped shape the genre, back on modern screens. You are a security officer aboard the colony ship Marathon, fighting off an alien invasion through maze-like levels, dual-wielded weapons and a story told on terminals that is genuinely worth reading. Fast, tense, and full of ideas ahead of its time.
Classic Marathonは買い?
Classic Marathonは、こんな人なら買い
- you like shooters with an actual plot and don't mind reading terminals to get it
- you enjoy fast, tense 90s-style shooting with maze-like levels to learn
- you want to see where a famous studio started, before Halo and Destiny
- you want a co-op or PvP shooter to jump into with friends
スクリーンショット
Shooting aliens with friends along
Classic Marathon has co-op and PvP modes, so a session can mean fighting the Pfhor invasion side by side or facing off against each other. Joining a lobby is straightforward, and the maze-like levels give cooperative runs a shared problem to chew on: who takes the left corridor, who watches the motion detector. The old-school controls keep rounds quick, so a group can jump in, play a stretch of the ship, and get out. It is 1994 design, social by way of shouting at each other over the same labyrinth.
A story told through terminals
There are no cutscenes. The plot arrives through computer terminals scattered through the levels, where the ship's AIs message you between firefights, and the writing is sharp enough that reading them becomes part of the loop. You clear a room, find a terminal, and get a fresh piece of what is actually going on aboard the Marathon, complete with twists. The story is a highlight, and it goes somewhere: this is the first chapter of a trilogy whose ideas later fed into Bungie's better-known games. Few shooters from 1994, or many since, tell a story this involved.
Old-school shooting, modern options
Underneath, this is the original game running on its original data files: dual-wielded pistols, weapons with reloads and multiple fire modes, aiming up and down, a motion detector tracking what is coming. The fan-maintained version adds what you want from a modern port: a widescreen HUD, 3D filtering and perspective, positional audio, and 60+ fps interpolation. You can tune it toward authenticity or comfort, and the default settings lean authentic, so a few minutes in preferences is worth it. Either way it runs smoothly out of the box.
What should you know before starting?
Can you play it solo?
Yes. The campaign is a full singleplayer story, and many people play it that way. The co-op and PvP modes are there when you want company, but nothing about the main game requires them.
How hard is it?
It is a 1994 shooter, and it plays by 1994 rules. Saves happen at terminals rather than wherever you like, so dying far from one can cost real progress, and some levels hide their switches and paths stubbornly. The combat itself is fast and fair once you learn to keep moving, but patience is part of the deal.
Do the old graphics and controls get in the way?
Less than you would expect. The release includes a widescreen HUD, 3D perspective and filtering, smooth interpolated framerates and adjustable controls, so it feels far better than a raw 1994 port. The chunky retro look remains, which is part of the point, but the shooting itself holds up well.























