Bumper Coreのアートワーク$6.99

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Bumper Core is a fast, precise arcade physics game about defending a single glowing ring at the center of the arena. Shapes drift in from the edges as harmless ghosts but the moment they cross into your Sphere of Influence, they turn solid, dangerous, and headed straight for your core. Intercept them. Strike them. Send them flying into the goals before they reach the inner ring and cost you a life.

Every hit is physics. Every miss is your fault.

Your bumper follows your mouse, no autopilot. The direction and speed of your swing is the direction and speed the shape flies. Tap a shape gently and it drifts. Slam it at full speed and it rockets. Scoring is built on velocity: the harder a shape hits the goal, the more it's worth. Chain goals quickly and the multiplier climbs x2, x3, x5, x10 but let the streak lapse or take a hit, and it resets. Slow, careful play will clear a level. Fast, fearless play fills the leaderboard.

14 hand-tuned levels, then endless.

The campaign runs 14 levels, each built and playtested by hand from an open field with drifting circles to gauntlets of rotating walls, phasing blockers, and shape storms. Every level can be cleared playing carefully, with seconds to spare. Clearing it stylishly is a different challenge entirely. Then take any level into Arcade mode: no timer, no target, just escalating speed and spawn pressure until the storm finally takes you. How long can you last, and how high can you score?

Build your own levels. Share them.

Bumper Core ships with the same level editor the campaign was built with fully in-game, no tools required. Resize the arena. Place and angle blockers, give them movement, spin, and phasing. Arrange walls from one-click presets or build from scratch. Set the spawn mix, the pacing, the target or make it endless. Every setting the developer had, you have. Drop your music in and play to your own soundtrack while you're at it.

Simple to learn. Genuinely hard to master.

One input: move your bumper. Everything else is skill, physics, timing, and nerve.

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