Boss Keyのアートワーク$9.99

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About This Software

This is a one-stop development toolbox built specifically for card games. We've encapsulated the underlying technology into intuitive visual modules, so you can complete the entire workflow—from card design and data configuration to gameplay testing—in minutes, with no programming background required. With built-in smart templates and real-time preview, a single person can quickly turn ideas into playable trading card games.

Whether you're a player who loves DIY content and enjoys creating and sharing custom cards, or an indie card game developer, designer, or small development team, you'll find an efficient path to bring your ideas to life here.

Core Features

Rapid Prototyping Complete card design and creation in minutes—no programming background needed. Build playable prototypes through visual operations alone.

Deep Customization Freely define card attributes, skill logic, game modes, and even entirely new rules. Whether you're fine-tuning or rebuilding from scratch, it's all within reach.

Instant Testing & Validation Game logic is automatically constructed from your configuration data. Test gameplay inside the software at any time to quickly validate your design ideas.

Code Extension Capability Beyond visual editing, the software also supports using code to extend both the game and the editor. You can write custom logic and add new feature modules to break past the limits of visual tools and implement more complex gameplay and systems.

AI-Assisted Operations The editor supports AI-assisted operation, using intelligent assistance to handle repetitive configuration, content generation, and editing tasks—further boosting development efficiency.

Seamless Content Sharing Integrated with the Steam Workshop, publish your creations and get direct player feedback to continuously refine your content.

Complete Technical Empowerment Source code licensing and technical support are available, significantly reducing development costs and timelines—especially friendly to individuals and small teams.

From Idea to Playable, in Just Four Steps:

Design Cards — Define attributes, skills, art, and sound effects in the Card Editor

Configure Data — Build structured content like modes, classes, and levels through the Data Manager

Test Gameplay — Logic is automatically constructed from your configuration; playtest inside the software anytime

Publish & Share — Upload to the Steam Workshop with one click, gather player feedback, and iterate

The entire process is visual—no code required. Advanced users can also extend with code or use AI-assisted editing for repetitive tasks.

You Can Also Use It To

Set up rooms with friends to play custom card games or board games

Collaborate remotely or demo your game ideas to others

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