Boing Fightのアートワーク

スクリーンショット

Steamストアより

A couch brawl that lasts seconds, not minutes

Up to four springy Boings, one screen and one rule: be the last one standing. Weapons parachute in every few seconds — race for them, knock your friends off the arena or into a trap, and start the next round before anyone stops laughing. If a round drags past 30 seconds, Sudden Death kicks in and drains everyone's health.

18 weapons and not a single boring one

A boxing glove on a spring that drags you along with the punch A hammer you can spin into a tornado, a sawblade that ricochets, then sticks and explodes Rockets, grenades, a sniper rifle, a laser, a flamethrower that sets the arena on fire An anvil strike, a vortex gun and fireworks — plus medkits and jetpacks Out of ammo? Throw the empty gun at someone

150 arenas, 30 kinds of traps

Saws, ceiling crushers, spiked pendulums, UFO abductions, magnets, portal pairs, catapults, conveyor belts, ice, tar, collapsing floors, balloon shelves you can shoot down and a giant bouncing ball. Every arena plays differently.

7 ways to play

Classic Rules — weapons drop every few seconds Fists Only — pure movement and punches Weapon Roulette — everyone gets the same weapon each round Weapon Rain — weapons never stop falling Low Gravity — huge jumps, slow falls Teams 2 vs 2 — pick your side, no friendly fire Creative Mode — see below

Build the arena together, then fight on it

In Creative Mode every round starts on an empty arena. All players place random pieces at the same time — platforms, traps, devices — and sometimes draw dynamite to blow up what the others built. Then everyone parachutes into the mess they have just made.

Prefer to plan? The arena editor has 50+ pieces, board sizes, backgrounds and spawn points, and your arenas join the match rotation.

Easy to pick up, hard to put down

2–4 players on one screen: two keyboard layouts and up to four gamepads, fully remappable controls Bots on Easy, Normal and Hard fill any empty seat — play with one friend or a full sofa Play on your local network or online with Steam friends Charged high jumps, wall jumps, ledge grabs, ladders, ropes, rolls and slams Every sound and every note of music is generated by the game itself 16 interface languages, adjustable text size, screen shake you can turn off

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