BeatShotのアートワーク$4.9960%5 user reviews

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NOTICE: Upon full release, BeatShot will transition from paid ($5) to free-to-play

BeatShot is a rhythm-based FPS aim-trainer that syncs targets to music. Conquer engaging default game modes, craft custom game modes, view detailed performance stats, and make aim-training less of a chore.

A BeatShot account is automatically created for you using your Steam ID when you first launch the game. You can sign in through Steam on the website to view your scores anywhere.

Default modes challenge your accuracy and reaction time through a range of scenarios.

Beat-Grid: Multiple reactivating targets spawned in a static, predefined grid

Beat-Track: Multiple horizontally moving targets, damaged by hovering your crosshair over them

Charged Beat-Track: Multiple horizontally and vertically moving targets, requiring multiple shots to destroy

Cluster-Beat: Several targets spawned simultaneously in close proximity, each activated separately

Multi-Beat: Continuously spawning stationary targets

Single-Beat: One target active at a time, alternating spawn locations from center to edge

And more!

Customize a game mode using a default mode template or a previously created custom mode. Preview the game mode in the menu as you edit. Import a custom mode from a friend, or export yours to them. Some example settings include:

Damage required for deactivation

Minimum and maximum target size, including dynamic target sizing

Spawn area height/width, including dynamic spawn area height/width

Spawn beat delay

Target activation, deactivation, destruction conditions

Target lifespan

Target movement

Target spawn cooldown

40+ additional settings!

The audio analyzer keeps a rolling average of the frequency values across multiple channels. When it detects a change in frequency that is very different from the current rolling average, targets are spawned. The frequency channels (e.g. 0-87 Hz for a bass channel) and the sensitivity for each channel can be fine-tuned in the settings menu.

When you provide the game with a song file, it analyzes a separate audio track from the one you actually hear. This offset allows the game to account for reaction time. Here's a short breakdown, using 0.25 seconds for reaction time:

The idea is to destroy the target at the bright green color. Reaction time is one of the settings changed across difficulties in default game modes, but can customized using the Spawn Beat Delay setting in custom modes.

Overview: Time played statistics and play frequency across all mode

Default Modes:

Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy chart

Filter by game mode, song, difficulty, and date rang

Custom Modes:

Score, accuracy, targets destroyed, completion, streak, reaction time, and location accuracy charts

Filter by game mode, song, and date range

History: All saved score entries in table format

BeatShot leverages the power of reinforcement learning to dynamically predict target spawn locations tailored to your unique playstyle.

Rather than basing the prediction model on accuracy across all spawn locations, it tracks accuracy from every spawn location to every other spawn location, creating a detailed map of your precision across the entire spawn area. The model adapts quickly to changes in performance, and can be customized further by tuning the parameters in the custom game modes menu.

This is an opt-in feature for Custom Game Modes only to retain a consistent experience for Default Game Modes.

Custom crosshair creator

Target Color Settings

Standard video/audio settings, including DLSS 3.5

Sensitivity based on two common competitive FPS games

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