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Player group: 1070378998 Player group 2: 1129927017
An old inn is now yours
Your parents said "off traveling" and vanished, leaving you the inn. You've never run a shop: you learn the books, handle difficult guests and fix the roof yourself. Hire staff, send buyers to the market, take orders and settle up, then close the ledger at dusk. As business grows the inn rises in rank, and a finished upper floor brings new staff and private rooms.
Skill at the stove
New dishes are worked out at the stove in a hands-on minigame. Famous recipes come from caravans, auctions and cricket fights. Regulars have their own tastes, and their praise or complaints go into the guestbook.
87 neighbors, 87 lives
Fishmongers, teachers, waiters... each of Yueming's 87 neighbors has a trade and a temper. Grow from acquaintance to friend to confidant, unlocking their inner thoughts and perks of their trade: daily fish deliveries, or a quiet tip on tomorrow's prices.
Small gifts, warm hearts
Give a candied haw or a bunch of flowers and they'll answer back, and their feelings for you will shift.
Heart red, reason blue
Every choice leans toward warmth or principle, and it all gathers into a red-and-blue tassel the town remembers.
Tricks of the market
Seven kinds of food rise and fall in price each day. Friends share forecasts, vendors offer daily delivery, and Liu Yi will split bulk orders to bring the price down.
Flowers and greens out back
Grow balsam, morning glories, radishes and crown daisies. Order rare seeds from out of town, send flowers to someone by morning, and fill your album.
Guild, estates and auctions
Become a guild patron: send caravans to Bianjing, Yunjin, Rongwan and more, and push Yueming up the eight-town rankings. Sign contracts with farms, herb gardens, weavers and perfumers, and bid at auctions.
Children at the school
Teach at the school, and talk with parents about their children, whose mood, diligence and grades are shown on a little card.
Red threads at the Matchmaker's Hall
Take on cases, learn both sides' hearts, host a meeting, and pick a betrothal hairpin for a happy couple. You can fall in love yourself, too: meet someone special in town, grow closer, and give them a betrothal hairpin of your own.
A map that keeps growing
As your savings grow, the map opens up: the night market, the Shunbao house, cricket tournaments.
One night paper, one more day
Each night brings a paper with the day's takings, tomorrow's errands and town gossip. The old debt falls due on the morning of the 30th of the third month. How you spend the month decides your ending.
You don't need to please everyone in Yueming Town. Just be a carefree little immortal of the marketplace.























