Arte de ZERO VISIBILITY

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You can't see. So listen.

One morning the town vanished into fog, and its people stopped being people. From an abandoned factory, you and the survivors you gather keep each other alive, one day at a time. ZERO VISIBILITY is a third-person survival horror game about scavenging and building a base.

A Day in the Dead Town

Morning: Choose where to go: the suburbs, or the abandoned hospital. Day: Scavenge supplies, ammo, medicine and weapons. Avoid the dead, or take them down quietly before they notice you. Dusk: Reach the green beacon to head home. Miss curfew and you drop half of what you found. Night: Upgrade your base, craft gear and assign survivors. From day 6 on, the dead come for your base after dark.

Sound Gets You Killed

• Running, using your flashlight and firing a gun all draw the dead to you.

• Crouch and sneak up from behind for a silent kill.

• Groans and footsteps come from where they really are. Headphones recommended.

Something Unseen Walks the Night

• At night, something invisible stalks the streets. You hear only footsteps and breathing.

• Shine your light on it to reveal it. But in the light, you are easier to spot too.

• Something that cannot be killed waits in the hospital basement.

Build Your Base, Protect Your People

• Build and upgrade a storehouse, workbench, clinic, generator, farm, rainwater tank and watchtower.

• Survivors you meet are doctors, engineers, mechanics, hunters, cooks and ex-soldiers. Put them where their skills matter.

• Your people eat every day. Let them starve and they lose trust and leave.

Weapons and Combat

• Melee weapons (knife, bat, axe, hammer) and firearms (pistol, revolver, shotgun, assault rifle and more). Craft Molotov cocktails too.

• Ammo is scarce, and gunfire calls the horde. When to shoot is your call.

• Where you hit matters. Shoot the legs and they crawl. Shoot the head for heavy damage.

What Happened Here?

• Collect five fragments of research data to reach the ending.

• A hand-drawn map fills in only where you have walked and what you have seen.

• Dying never deletes your save. Retry from that morning, or start over from day 1 and keep your blueprints.

• After the ending, start a new cycle. The dead grow tougher every time.

Also

• Three difficulty levels (Easy, Normal, Hard)

• Controller support (Xbox) as well as keyboard and mouse

• Text and UI in 13 languages

Crash Reports

• If the game crashes, it automatically sends a short error report to the developer so we can find and fix the problem.

• The report contains only technical details: the error message, where in the code it happened, which screen and map you were on, the in-game day and time, the game version, and your system/browser version.

• It does not include your name, Steam account, save data, or any other personal information.

• You can turn this off at any time in Settings > Sound & Display > "Send crash reports".

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